10 Best Fairy-Type Fusions in Pokémon Infinite Fusion, Ranked
What are the best fairy type fusions in Pokémon Infinite Fusion? After running the numbers through the fusion stat formula, the short answer is: Gardevoir + Mawile (Psychic/Fairy), Sylveon + Metagross (Fairy/Psychic), and Azumarill + Conkeldurr (Water/Fighting) sit at the very top — monstrous special stats, a Pixilate-powered Hyper Voice, and a Huge Power nuke that doubles an already massive Attack stat. This guide ranks the 10 best fairy fusions in Pokémon Infinite Fusion for your team, with exact typings, calculated stats, ability choices, and build paths in version 6.7.2.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

What Makes the Best Fairy-Type Fusions in Pokémon Infinite Fusion
Fairy is the type that keeps Dragon, Dark, and Fighting honest. Every Fairy fusion resists Fighting, Bug, and Dark and is immune to Dragon — which means free switch-ins against the Dragonite, Hydreigon, and Garchomp fusions dominating the late game — and Fairy STAB hits Dragon, Dark, and Fighting super effectively. In a meta full of dragon sweepers, that defensive profile is gold.
But Fairy has famous problems of its own: weaknesses to Poison and Steel, plus a middling stat spread on most pure Fairy parents. Every fusion below is ranked on four things:
- Does the typing fix Fairy’s weaknesses? Fairy/Steel (Sylveon’s Pixilate wall fused with Metagross’s bulk) stacks nine resistances. Fairy/Ground (Togekiss + Garchomp) is immune to Dragon and Electric. Fairy/Poison (Clefable + Gengar) resists Fairy itself — perfect for mirror matches.
- Offense first, but bulk counts. Fairy’s best attackers are special (Gardevoir 125, Primarina 126). The head donates two-thirds of the special stats and the primary Fairy typing; the body donates physical stats and its secondary typing. Every pick below lists the exact order — verify it in the Pokémon Infinite Fusion calculator before fusing.
- Abilities that define the pick. Pixilate, Huge Power, Serene Grace, Prankster, Magic Guard, Disguise — Fairy’s family has some of the best abilities in the game, and fusion lets you choose either parent’s.
- The Steel problem is real. Steel types resist Fairy and hit it super effectively. Every team running these fusions needs a Fire, Ground, or Fighting answer for Steels — the team builder will show the hole if you forget.
New to fusion mechanics? Our guide to how fusion works explains DNA Splicers, head/body order, and the typing rules behind every pick here.
The 10 Best Fairy-Type Fusions for Your Team, Ranked
Every fusion below keeps the Fairy typing, uses the exact head/body order listed, and has its stats calculated with the official fusion formula. Rankings weigh raw power, defensive typing, ability options, and realistic availability. Want a preview of how the top slot compares to other all-time greats? Our best fusion combinations ranking covers the strongest picks across every type.
#1 Gardevoir (Head) + Mawile (Body) — The Trace Trickster
Type: Psychic/Fairy | Key stats: 102 Sp. Attack, 95 Sp. Defense | Abilities: Trace, Synchronize, Intimidate, Hyper Cutter, or Sheer Force
The best fairy fusion in Pokémon Infinite Fusion: 102 Special Attack and 95 Special Defense on a Psychic/Fairy typing that is immune to Dragon, resists Fighting and Psychic, and hits back with Moonblast and Psychic. Gardevoir’s head donates the Psychic primary typing and 125 Special Attack; Mawile’s body donates the Fairy secondary typing and a Steel-flavored movepool including Play Rough and Iron Head.
Trace is the reason this sits at number one: it copies the opponent’s ability on switch-in, turning Intimidate users, Levitate pivots, and weather setters against themselves. Intimidate (from Mawile) is the honest alternative — drop the opponent’s Attack on entry and suddenly this special attacker doubles as a physical pivot. Sheer Force boosts Moonblast, Psychic, and Focus Blast at the cost of secondary effects. Weaknesses to Poison, Ghost, and Steel are real, so never leave it in on a Steel type. Timid nature, Moonblast, Psychic, Focus Blast, Calm Mind or Will-O-Wisp.
How to build it: Ralts is a mid-game grass encounter evolving into Gardevoir; Mawile appears in caves and rocky areas. Mid-game accessible, endgame dominant.
#2 Sylveon (Head) + Metagross (Body) — The Pixilate Wall
Type: Fairy/Psychic | Key stats: 117 Sp. Defense, 108 Defense, 105 Sp. Attack | Abilities: Pixilate, Cute Charm, Clear Body, or Light Metal
117 Special Defense and 108 Defense with a Fairy/Psychic typing that resists Fighting and Psychic and is immune to Dragon. Sylveon’s head donates the Fairy primary typing and 130 Special Defense; Metagross’s body donates 130 Defense and the Psychic secondary typing. This is the special wall your fairy team builds around — it switches into every dragon and special attacker in the game and shrugs.
Pixilate is the star: it turns Normal moves into Fairy STAB with a 20% power boost, so Hyper Voice becomes a spread Fairy nuke that shreds behind Substitute. Clear Body (from Metagross) is the honest alternative — immune to stat drops, so Intimidate users and Sticky Web cannot slow its momentum. Fairy/Psychic is weak to Poison, Ghost, and Steel, but with this bulk, very few neutral hits are 2HKOs. Calm nature, Hyper Voice, Psychic, Wish, Protect or Calm Mind.
How to build it: Eevee is the Celadon quest or Secret Garden encounter — teach it a Fairy move and evolve it into Sylveon; Beldum is a late-game static encounter evolving into Metagross. A late-game project with endgame payoffs.
#3 Togekiss (Head) + Garchomp (Body) — The Serene Grace Flincher
Type: Fairy/Ground | Key stats: 107 Sp. Attack, 95 Speed, 93 HP | Abilities: Serene Grace, Super Luck, Hustle, Sand Veil, or Rough Skin
107 Special Attack and 95 Speed on a Fairy/Ground typing that is immune to both Dragon and Electric. Togekiss’s head donates the Fairy primary typing and 120 Special Attack; Garchomp’s body donates 130 Attack and the Ground secondary typing. Air Slash flinches, Earth Power covers the Steels that wall Fairies, and Moonblast handles the Dragons — the coverage triangle is perfect.
Serene Grace doubles Air Slash’s flinch chance to 60% — the infamous para-flinch strategy that wins games by never letting the opponent move. Rough Skin (from Garchomp) is the honest alternative: punish contact attackers and break Focus Sashes. The 4x Ice weakness is the honest flaw, and 95 Speed loses to true sweepers, so this is a mid-speed breaker, not a revenge killer. Timid nature, Air Slash, Moonblast, Earth Power, Thunder Wave or Nasty Plot.
How to build it: The Togepi line is a mid-game find evolving into Togekiss; Gible is the classic cave dragon hunt evolving into Garchomp. A mid-to-late-game build.
#4 Azumarill (Head) + Conkeldurr (Body) — The Huge Power Hammer
Type: Water/Fighting | Key stats: 110 Attack, 102 HP | Abilities: Huge Power, Thick Fat, Sap Sipper, Guts, Sheer Force, or Iron Fist
110 Attack — doubled by Huge Power to an effective 220 — on 102 HP. Azumarill’s head donates the Water primary typing and Huge Power; Conkeldurr’s body donates 140 Attack and the Fighting secondary typing. Water/Fighting STAB is resisted by almost nothing, and Belly Drum + Aqua Jet is the most feared setup sequence in the game: one free turn, then +6 priority Aqua Jet deletes everything.
Huge Power is non-negotiable — nothing else in the game doubles your Attack stat for free. Thick Fat is the only alternative, halving Fire and Ice damage on a slow tank, but you do not pick this fusion to tank. The honest flaws: 47 Speed is glacial, and Water/Fighting is weak to Electric, Grass, Flying, Psychic, and Fairy. This is a wallbreaker, not a sweeper — bring it in after a KO, Belly Drum behind a Substitute, and end the game. Adamant nature, Belly Drum, Aqua Jet, Play Rough, Drain Punch.
How to build it: Marill is an early water catch evolving into Azumarill; Timburr is a mid-game catch evolving into Conkeldurr. Very accessible for a top-tier pick.

#5 Mimikyu (Head) + Snorlax (Body) — The Disguise Fortress
Type: Ghost/Fairy | Key stats: 90 HP, 103 Attack, 107 Sp. Defense | Abilities: Disguise, Thick Fat, Immunity, or Gluttony
Disguise on a Ghost/Fairy tank: the first hit of every battle is free, and this fusion has the bulk to make that free turn count. Mimikyu’s head donates the Ghost primary typing and Disguise; Snorlax’s body donates 160 HP and the Fairy secondary typing. Ghost/Fairy is immune to Normal, Fighting, and Dragon, resists Bug and Poison, and answers with Play Rough, Shadow Claw, and Shadow Sneak priority.
Disguise guarantees a Swords Dance or a free switch-in — the entire build revolves around it. Thick Fat (from Snorlax) is the honest alternative: halve Fire and Ice damage and become the tankiest Fairy fusion on this list. The honest flaws: 52 Speed is terrible, and the Disguise breaks to any chip damage including hazards. Run Heavy-Duty Boots support and keep Stealth Rock off the field. Adamant nature, Swords Dance, Play Rough, Shadow Sneak, Rest or Drain Punch.
How to build it: Mimikyu is a later-game area catch; Snorlax comes from the classic Kanto route blockers. A late-game luxury pick.
#6 Florges (Head) + Blissey (Body) — The Special Sponge
Type: Fairy | Key stats: 148 Sp. Defense, 137 HP, 100 Sp. Attack | Abilities: Flower Veil, Symbiosis, Natural Cure, Serene Grace, or Healer
148 Special Defense and 137 HP — the single highest special bulk of any fairy fusion in the game. Florges’s head donates the Fairy typing and 154 Special Defense; Blissey’s body donates 255 HP and a support movepool with Wish, Heal Bell, and Soft-Boiled. Nothing special in the game breaks this. It walls the Alakazam, Gengar, and Hydreigon fusions that terrorize the late game.
Natural Cure is the default: switch out and shed status, making Toxic stall attempts pointless. Serene Grace (from Blissey) is the spicy alternative — Moonblast’s 30% Special Attack drop becomes 60%, crippling special attackers it walls. The honest flaw: 29 Defense. Any physical attacker with a Steel or Poison move ends this fusion. It never, ever stays in on physical attackers — switch, Wish, and pass to a teammate. Calm nature, Moonblast, Wish, Heal Bell, Protect.
How to build it: Flabébé is a mid-game flower-field catch evolving into Florges; Chansey is the Safari Zone catch evolving into Blissey. A pure support build for long games.
#7 Clefable (Head) + Gengar (Body) — The Magic Guard Assassin
Type: Fairy/Poison | Key stats: 107 Sp. Attack, 93 Speed | Abilities: Magic Guard, Cute Charm, Unaware, or Cursed Body
Magic Guard on a Fairy/Poison attacker: immune to all indirect damage — hazards, burn, poison, Life Orb recoil — while hitting with 107 Special Attack. Clefable’s head donates the Fairy primary typing and Magic Guard; Gengar’s body donates 130 Special Attack and the Poison secondary typing. Fairy/Poison resists Fighting, Poison, Bug, Grass, Fairy, and Dark, making it the perfect Fairy mirror-match answer: no other pick on this list resists Fairy STAB.
Magic Guard + Life Orb is the entire build: a free 30% damage boost with zero recoil, while Stealth Rock and Toxic do nothing. Cursed Body (from Gengar) is the alternative — a 30% chance to disable the move that hits you, which is brutal against Choice-locked attackers. The honest flaws: 83 HP is frail, and Fairy/Poison is weak to Ground, Psychic, and Steel — three extremely common coverage types. Timid nature, Moonblast, Sludge Bomb, Shadow Ball, Nasty Plot or Thunderbolt.
How to build it: Clefairy is the classic Mt. Moon catch evolving into Clefable with a Moon Stone; Gastly is the early Lavender catch evolving into Gengar. Very accessible.
#8 Whimsicott (Head) + Talonflame (Body) — The Priority Menace
Type: Grass/Flying | Key stats: 123 Speed | Abilities: Prankster, Infiltrator, Chlorophyll, Gale Wings, or Flame Body
The fastest support fusion on this list: 123 Speed with Prankster giving +1 priority to every status move and Gale Wings giving +1 priority to Flying attacks. Whimsicott’s head donates the Grass primary typing and Prankster; Talonflame’s body donates 126 Speed and the Flying secondary typing. It moves first, always: Tailwind before the opponent attacks, Taunt before the setup sweeper sets up, Stun Spore before anything moves.
Prankster is the default — priority Encore, priority Leech Seed, priority Substitute. Gale Wings (from Talonflame) is the offensive alternative: Brave Bird with priority, though it needs full HP to work. The honest flaws: 66 HP and paper-thin defenses mean it never takes a hit, and Grass/Flying is weak to Fire, Ice, Flying, Poison, and Rock — Stealth Rock removes half its HP on every switch. Timid nature, Tailwind, Taunt, Moonblast, Encore or Brave Bird.
How to build it: Cottonee is a mid-game grass catch evolving into Whimsicott; Fletchling is a mid-game route catch evolving into Talonflame. The best doubles support Fairy fusion in the game.
#9 Primarina (Head) + Gyarados (Body) — The Ocean Song
Type: Water/Flying | Key stats: 104 Sp. Attack, 111 Sp. Defense | Abilities: Liquid Voice, Torrent, Intimidate, or Moxie
Liquid Voice turns Hyper Voice into a Water STAB nuke on a 104 Special Attack, 111 Special Defense pivot. Primarina’s head donates the Water primary typing and 126 Special Attack; Gyarados’s body donates 125 Attack and the Flying secondary typing. Water/Flying with Sparkling Aria, Moonblast, and Hurricane covers enormous ground, and 111 Special Defense lets it switch into special attackers for free.
Intimidate (from Gyarados) is the premium option: drop the opponent’s Attack on entry and suddenly this becomes the bulkiest Fairy-typing pivot in the game. Liquid Voice is the offensive alternative — Water STAB Hyper Voice that hits through Substitute. The honest flaw: a 4x Electric weakness, and Water/Flying’s Rock weakness makes Stealth Rock hurt. Never leave it in on an Electric type. Modest nature, Sparkling Aria, Moonblast, Hurricane, Calm Mind or Aqua Ring.
How to build it: Primarina’s line is a later-game catch; Magikarp is the classic early fishing catch evolving into Gyarados. Check our best Grass-type fusions guide for the perfect partner to cover its Electric weakness.
#10 Xerneas (Head) + Yveltal (Body) — The Fairy Aura Apocalypse
Type: Fairy/Flying | Key stats: 131 Attack, 131 Sp. Attack, 126 HP | Abilities: Fairy Aura, Dark Aura
131 Attack and 131 Special Attack with Fairy Aura boosting every Fairy move by 33% — Moonblast hits like a legendary signature move because it is one. Xerneas’s head donates the Fairy primary typing and Fairy Aura; Yveltal’s body donates 131 Attack and the Flying secondary typing. Fairy/Flying is immune to Dragon and Ground; the bulk (126/95/98) survives what it needs to. Geomancy, Moonblast, Oblivion Wing, and Focus Blast is the most oppressive setup sequence in the game.
It ranks tenth for one reason: both halves are post-game legendaries, so almost no reader will build it during the story that matters. But in the post-game legendary gauntlet, nothing else compares. Dark Aura even boosts teammates’ Dark moves in doubles. Timid nature, Geomancy, Moonblast, Oblivion Wing, Focus Blast. Preview the combination in the Pokémon fusion tool before committing.
How to build it: Xerneas and Yveltal are post-game legendary encounters. Check exact locations in the Infinite Fusion Dex.
The Steel and Poison Problem: Every Fairy Team’s Homework
Fairy’s nightmare matchups are Steel and Poison: Steel resists Fairy and hits it super effectively, and Poison hits it super effectively too. Most Steel types carry Iron Head or Flash Cannon specifically for moments like this. The fusions above handle it three ways:
- Ground and Fire coverage on the fusion itself. Togekiss + Garchomp’s Earth Power and Primarina + Gyarados’s Hurricane delete Steel types. If your Fairy fusion lacks a super effective answer to Steel, you do not have a complete build — fix it on the team builder.
- Poison coverage. Clefable + Gengar’s Sludge Bomb and Azumarill + Conkeldurr’s Poison Jab delete opposing Fairy types. Fairy mirror matches are decided by who has Poison or Steel coverage first.
- A dedicated Steel counter on the team. The honest solution: do not ask your Fairy fusion to beat Steels alone. Pair every Fairy core with a Fire or Ground teammate — a Ground-type fusion walls most Steel types in the game.
Test the matchup in the fusion calculator: plug in your Fairy fusion against common Steel threats and check whether you have a super effective answer. If the answer is no, the team is not finished.
Where to Catch Fairy Types in Pokémon Infinite Fusion
Fairy hunting starts early and stays generous. Clefairy is the classic Mt. Moon catch — evolve it with a Moon Stone. Jigglypuff is an early route catch. Marill comes from early water and fishing encounters. Eevee (Celadon quest or Secret Garden) plus a Fairy move gives you Sylveon. Ralts, Cottonee, Flabébé, and Mawile are all mid-game catches in their respective areas. Togepi’s line, Mimikyu, and Primarina’s line are later-game finds. Chansey is the Safari Zone catch for the Florges + Blissey wall.
The legendary halves — Xerneas and Yveltal — are post-game encounters. Check exact locations in the Infinite Fusion Dex. Start with Clefable + Gengar or Azumarill + Conkeldurr, and graduate to the legendary builds after the Elite Four. New to the game? Download Pokémon Infinite Fusion (version 6.7.2) and start your Fairy-type squad today.

Best Fairy Fusions FAQ
What is the best fairy fusion in Pokémon Infinite Fusion?
Gardevoir (head) + Mawile (body) is the best fairy type fusion in Pokémon Infinite Fusion. Psychic/Fairy typing with 102 Special Attack, 95 Special Defense, immunity to Dragon, and Trace copying the opponent’s ability makes it the most complete Fairy attacker in the game. It is a mid-game build — Clefable + Gengar is the best accessible alternative.
How does Huge Power work on Azumarill fusions?
Huge Power doubles the fusion’s Attack stat. Put Azumarill as the head so the fusion inherits Huge Power, then use a high-Attack body like Conkeldurr (140 Attack). The result is roughly 110 Attack doubled to an effective 220 — one of the highest effective Attack stats in the game. Belly Drum + Aqua Jet then sweeps, but watch the 47 Speed and the Electric, Grass, and Fairy weaknesses.
Where can I catch Fairy types early in the game?
Mt. Moon (Clefairy), early routes (Jigglypuff), and early water encounters (Marill). All three evolve into excellent fusion halves before the mid-game. Clefairy needs a Moon Stone for Clefable, Marill evolves into Azumarill by level, and Jigglypuff evolves into Wigglytuff with a Moon Stone. Grab all three before the second gym and your fairy fusion options open up fast.
What beats Fairy-type fusions?
Poison and Steel hit Fairy super effectively. Steel is the more dangerous of the two because it also resists Fairy STAB — never leave a Fairy fusion in on a Steel type without Ground or Fire coverage. Poison is rarer but just as lethal to frail Fairy attackers. Every Fairy team needs a Fire, Ground, or Poison teammate as the dedicated Steel answer.
Should the Fairy Pokémon be the head or the body?
The head, in most cases. The head donates the Fairy primary typing (with its Dragon immunity) and two-thirds of the special stats. Fairy’s best attackers are special-leaning, so the head slot maximizes them. Body-slot Fairy is a niche trick for donating abilities like Huge Power (Azumarill is the exception — it works as a head) or Disguise without taking the Fairy typing.
Are Fairy fusions good against the Elite Four?
Excellent — the late game is full of Dragon, Dark, and Fighting types that Fairy deletes. Gardevoir + Mawile, Sylveon + Metagross, and Azumarill + Conkeldurr all sweep large portions of the Elite Four. The one warning: bring a Steel answer, because the Elite Four carries Steel coverage specifically for Fairy sweepers.
Conclusion
The best fairy type fusions in Pokémon Infinite Fusion pair Dragon immunity with devastating offense: Gardevoir + Mawile for the ultimate Trace trickster, Sylveon + Metagross for the Pixilate wall that never dies, and Azumarill + Conkeldurr for the Huge Power hammer that ends games. Cover your Steel weakness, preview every combination in the fusion calculator, and build the squad on the team builder — this unofficial fan guide will keep the rankings current as version 6.7.2 evolves.
