Machamp Guide: Best Fusions, Stats & How to Get Machamp in Pokémon Infinite Fusion
Looking for the ultimate Machamp Pokemon Infinite Fusion guide? You found it. Machamp is one of the hardest-hitting physical attackers in the entire game, and getting one is easier than most players think — Machoke evolves at level 40 with zero trading required. In this guide, you will learn exactly where to catch Machop, how to evolve it into Machamp, which ability and nature to pick, the best moveset for your playstyle, and the best Machamp fusions that crush gym leaders, rivals, and boss fights.

Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokemon Infinite Fusion.
Machamp Pokemon Infinite Fusion: Base Stats Breakdown
Machamp is a pure Fighting-type Pokemon with a base stat total of 505. Its stats are built around one simple idea: hit first is optional, hit hard is mandatory. Here is the full spread:
- HP: 90 — Respectable bulk. Machamp can survive a neutral hit and fire back.
- Attack: 130 — The star of the show. This is elite-tier physical Attack, in the same conversation as heavy hitters like Gyarados after a boost.
- Defense: 80 — Average. Enough to take a resisted hit, not enough to wall physical attackers.
- Sp. Attack: 65 — Ignore it completely. Never run special moves on Machamp.
- Sp. Defense: 85 — Decent. Machamp can stomach weaker special hits.
- Speed: 55 — Slow. This is Machamp’s biggest flaw, and your whole build should account for it.
What do these Machamp fusion stats mean in practice? When Machamp is part of a fusion, its sky-high Attack stat lifts the fusion’s offensive power no matter which position it takes. Fusions blend the base stats of both parents, so pairing Machamp with a fast but weaker attacker gives you the best of both worlds: real Speed plus real punching power. That stat-blending is exactly why Machamp shows up in so many top-tier fusion recipes.
The 130 Attack also makes unfused Machamp a fantastic story-mode wallbreaker. Most in-game opponents cannot handle a STAB (same-type attack bonus) Cross Chop coming off 130 Attack. Machamp one-shots or two-shots a huge portion of the game, including the Normal, Rock, Steel, Ice, and Dark types that Fighting moves hit super effectively. If your team struggles against bulky Normal-types like Snorlax walls, Machamp is the answer. You can compare its damage output against other attackers with our fusion stat calculator before committing to a fusion.
The Speed stat is the catch. At base 55, Machamp gets outrun by most offensive Pokemon. You have two ways to deal with this: accept going second and invest in bulk so Machamp survives the hit, or fix the Speed problem through team support (paralysis support, Tailwind-style speed control) or a fusion partner that donates Speed. We will cover both approaches in the moveset and fusion sections below.
Machamp’s Abilities: Guts, No Guard, or Steadfast?
Machamp has access to three abilities, and the right pick depends on whether you plan to use Machamp unfused or as fusion material. Here is how each one works:
Guts: the status-proof powerhouse
Guts boosts Machamp’s Attack by 50% when it is burned, poisoned, or paralyzed — and it ignores the Attack drop from burn. Pair Guts with a Flame Orb (which burns Machamp at the end of the first turn) and you get a monstrous, self-sufficient sweeper. Facade doubles in power when statused, which stacks beautifully with the Guts boost. This is the most popular ability for unfused Machamp and a premium ability to pass into fusions, because free Attack boosts are always welcome.
No Guard: never miss again
No Guard makes every move used by or against Machamp always hit. That sounds risky, but it is incredible with Dynamic Punch — a 100-power Fighting move with a miserable 50% accuracy that always confuses the target. With No Guard, Dynamic Punch becomes a guaranteed 100-power STAB nuke that always confuses. No Guard also fixes Stone Edge’s shaky 80% accuracy and Cross Chop’s 80% accuracy. For fusions, No Guard is arguably the single best ability Machamp can donate: it turns any partner’s inaccurate power moves into guaranteed hits.
Steadfast: the hidden ability
Steadfast raises Machamp’s Speed by one stage every time it flinches. It is situational and generally the weakest of the three, since you cannot control when opponents flinch you. It has niche value against Fake Out users, but Guts and No Guard outclass it in almost every scenario. If you are breeding or hunting for a perfect Machamp, do not settle for Steadfast unless you have a very specific plan.
Which is best for fusions? If your fusion partner has powerful but inaccurate moves (think Stone Edge, Megahorn, or Dynamic Punch-style coverage), No Guard is the pick. If you want raw, unconditional damage with zero setup, Guts with a Flame Orb is the pick. Most competitive-style fusion builds choose No Guard for the head position and Guts for bulky body-position tanks.
How to Get Machamp in Infinite Fusion: Step-by-Step
Wondering how to get Machamp in Infinite Fusion? You have three reliable paths, and none of them require trading with another player. First things first: if you have not installed the game yet, download Pokémon Infinite Fusion (current version 6.7.2) and get your adventure started. Then follow these steps:
- Step 1 — Get a Machop. The easiest method is the free Machop egg gift in Rock Tunnel: talk to the hiker there and he will hand you a Machop egg (you may receive a Geodude egg instead, so save first if you want to retry). You can also catch wild Machop at Mt. Mortar and in classic cave spots like Rock Tunnel and Victory Road.
- Step 2 — Evolve Machop into Machoke at level 28. This works exactly like the official games. Train your Machop through the mid-game gyms and it will evolve naturally. Fighting-type moves make Machop great against the many Normal and Rock types in the early game.
- Step 3 — Evolve Machoke into Machamp at level 40, no trade needed. This is the big Infinite Fusion quality-of-life change: trade evolutions were reworked. Machoke evolves into Machamp at level 40, or instantly if you use a Linking Cord on it like an evolution stone. No link cable, no trading partner, no hassle.
- Alternative — Catch a wild Machamp. If you are deep into the post-game, wild Machamp appear at Mt. Silver around levels 60-62. The encounter rate is low and the catch rate is rough, so evolving your own Machoke is far more reliable.
A quick tip: do not rush the evolution if Machoke is about to learn a move you want. Check the Infinite Fusion dex for Machoke’s learnset so you do not miss anything, then evolve at level 40 or pop the Linking Cord. And remember — once you have your Machamp, head to the fusion lab tool to preview exactly what it looks like fused with your favorite partners before you commit DNA Splicers.
Best Natures, EVs, and Movesets for Machamp
Before fusing, it helps to know how to build a strong standalone Machamp. A well-built Machamp carries teams through the mid and late game, and the same principles apply when it becomes fusion material.
Best nature and EV spread
- Best nature: Adamant (+Attack, -Sp. Attack). Machamp never uses special moves, so Adamant is free damage. Jolly (+Speed, -Sp. Attack) is a niche alternative if you are trying to outspeed specific threats, but Adamant is correct 90% of the time.
- Best EV spread: 252 Attack / 252 Speed / 4 HP. Max Attack is non-negotiable. Max Speed helps Machamp outrun slower walls and uninvested mid-speed Pokemon. The alternative bulky spread — 252 HP / 252 Attack / 4 Defense — works better on Guts Flame Orb sets that expect to take a hit.
Recommended movesets
No Guard wallbreaker: Dynamic Punch, Stone Edge, Earthquake, Bullet Punch. Dynamic Punch is a guaranteed confusion nuke, Stone Edge and Earthquake give perfect coverage, and Bullet Punch picks off weakened faster threats with priority.
Guts Flame Orb sweeper: Facade, Close Combat (or Cross Chop), Knock Off, Bullet Punch. Give Machamp a Flame Orb, let Guts activate, and start deleting things. Facade hits like a truck when statused, Knock Off removes enemy items, and Close Combat is your strongest STAB option when you do not need Facade’s reliability.
Bulk Up setup set: Bulk Up, Drain Punch, Knock Off, Stone Edge. Bulk Up patches Machamp’s average Defense while boosting its already huge Attack, and Drain Punch heals back the damage you take while setting up. This set shines against slower, defensive teams.
Best Machamp Fusions in Pokemon Infinite Fusion
This is the section most players come for. The best Machamp fusions take that 130 base Attack and Guts/No Guard ability pool and pair them with partners that fix Machamp’s Speed problem or add bulk and coverage. Remember the basics: in a fusion, the head Pokemon contributes its head sprite, name start, and ability slot, while the body contributes its body and the other ability slot — and reversing the order gives you a different fusion with different abilities and stat flavor. Always preview both orders in the fusion tool before splicing.
Best Machamp head fusions (Machamp on top)
Putting Machamp in the head position keeps its Fighting-type identity and its ability access front and center, while the body partner donates stats, typing, and coverage.
Machamp + Gyarados (“Gyarachamp”) — the community favorite. The Machamp Gyarados fusion is one of the most talked-about combos in the game, and for good reason. Gyarados donates its massive Attack stat and, crucially, access to Intimidate from the shared ability pool, which softens physical hits aimed at your team. Even better, this fusion can run Dragon Dance — one of the best setup moves in the game — turning an already strong attacker into an unstoppable sweeper after a single boost. Water + Fighting coverage hits nearly everything, and Gyarados’s Flying-type side gives you an immunity to Ground moves. If you only make one Machamp fusion, make this one. Our Gyarados guide breaks down its stats and movepool in detail.
Machamp + Snorlax — the bulky tank. The Machamp Snorlax fusion goes the opposite direction: instead of fixing Machamp’s Speed, it leans into bulk. Snorlax donates its enormous HP stat, creating a fusion that can absorb hits all day while firing back with 130-Attack-boosted Fighting STAB. Give it Guts plus a Flame Orb and Curse or Bulk Up, and you get a slow, nearly unkillable win condition that shrugs off status. This is a fantastic answer to stall-style boss fights and rival teams that try to wear you down. Check our Snorlax guide for the other half of this recipe.
Machamp + Dodrio — the No Guard speedster. You may have already faced this one: the Viridian Gym leader fields a Dodrio/Machamp fusion, and it is terrifying for a reason. Dodrio donates blistering Speed and Flying-type STAB, while Machamp donates Attack and No Guard. The result is a fast, hard-hitting cleaner that never misses — perfect Brave Bird and Drill Peck accuracy with sky-high Attack behind them. If you want a Machamp fusion that moves first, this is your pick.
Machamp + Tyranitar — the sandstorm bruiser. Tyranitar brings Rock/Dark typing, huge Attack of its own, and Sand Stream, which chips away at enemies every turn. Fused with Machamp, you get a fusion with two elite Attack stats blended together, incredible coverage (Fighting + Rock + Dark hits everything), and sand chip damage that breaks Focus Sashes. The shared Fighting weakness to common coverage is the downside, so pair it with teammates that cover Fighting-type attacks.
Machamp + Golem — the Trick Room menace. Route 18’s bikers showcase a Machamp/Golem fusion, and it demonstrates the concept perfectly: when you are already slow, get slower and hit harder. Golem donates Rock/Ground typing and Explosion-level physical power, making a fusion that thrives under Trick Room or simply trades hits with anything. Sturdy from Golem’s ability pool can also guarantee you survive one lethal hit at full HP.
Best Machamp body fusions (Machamp on the bottom)
Flipping Machamp into the body position donates its 130 Attack, Fighting typing, and Guts/No Guard ability access to a partner that brings its own strengths. These reversed fusions play very differently:
- Gyarados + Machamp (reversed Gyarachamp): Now Gyarados leads with Intimidate and Dragon Dance setup, while Machamp’s body supercharges the Attack stat and adds Fighting coverage. Slightly bulkier and more setup-oriented than the Machamp-head version — try both and keep the one that fits your team.
- Dragonite + Machamp: Dragonite donates great all-around stats, Multiscale-style bulk, and priority in Extreme Speed, while Machamp’s body adds Fighting STAB and raw Attack. This is one of the scariest late-game sweepers you can build. See our Dragonite guide for the full breakdown.
- Alakazam + Machamp: A wild mixed-attacker option. Alakazam’s head brings absurd Speed and Special Attack, while Machamp’s body adds physical power and Fighting coverage for the Dark-types that threaten Alakazam. No Guard from Machamp even fixes Focus Blast’s accuracy on the special side. Our Alakazam guide covers its half of the equation.
- Snorlax + Machamp (reversed tank): Snorlax’s head with Machamp’s body gives you the same unkillable HP pool but with Snorlax’s ability options (like Thick Fat) in the lead slot. Functionally similar to the Machamp-head version — pick based on which sprite and ability combination you prefer.
For even more ideas beyond Machamp, browse our 10 best fusion combinations list — several entries pair well with a Machamp half. And whenever you are theorycrafting, run the numbers through the stat calculator so you know exactly what your fusion’s Attack stat will be before you spend your DNA Splicers.

Machamp’s Weaknesses and Counters
As a pure Fighting type, Machamp has a clean but exploitable defensive profile. Knowing it helps you both use Machamp safely and beat enemy Machamps and Machamp fusions.
- Weak to: Flying, Psychic, and Fairy — all deal double damage. This is the big one: fast Psychic-types are everywhere in the late game.
- Resists: Bug, Rock, and Dark — Machamp shrugs off these common attacking types, which is part of why it matches up so well against Dark-type bosses.
- No immunities — pure Fighting has no immunities, so Machamp cannot hard-switch into anything for free the way a Ground type switches into Electric moves.
Hard counters: fast Psychic-types like Alakazam outspeed and one-shot Machamp with Psychic before it can move. Crobat and other fast Flying-types do the same with Brave Bird or Air Slash. Bulky Psychic walls like Slowbro can take a Knock Off and retaliate. Fairy-types like Togekiss resist Fighting and hit back super effectively.
How to play around them: never leave Machamp in against a healthy faster Psychic or Flying type. Bring Machamp in after a teammate faints (a free switch), or after paralyzing the threat. On fusion builds, this is exactly why partners like Gyarados (Flying type, Intimidate) and Tyranitar (Dark type) are so popular — they patch Machamp’s Psychic weakness with resistances or immunities. When team building, always ask: “what switches into a Psychic aimed at my Machamp?” If you do not have an answer, add one in the team builder.
Team-Building Advice: Where Machamp Fits on Your Squad
Machamp’s role on a team is simple: wallbreaker. It switches in, deletes something, and either keeps punching or pivots out. Build around that identity:
- Pair it with speed control. Thunder Wave or Sticky Web support lets Machamp’s 130 Attack actually move first. A paralyzed sweeper cannot revenge-kill your Machamp.
- Cover its Psychic weakness. A Dark-type teammate (Tyranitar, Umbreon) or a Steel-type absorbs Psychic attacks aimed at Machamp. Fighting resists Dark, so Machamp returns the favor against Dark-type attackers.
- Bring hazard removal. Machamp switches in and out a lot, so Stealth Rock and Spikes wear it down. A teammate with Rapid Spin or Defog keeps it healthy.
- Use it as a Dark-type answer. Many late-game bosses lean on Dark-types. Machamp resists Dark and hits back super effectively — it is one of the most reliable Dark-type checks in the game.
- Plan your fusion timing. Some players keep Machamp unfused for the story (it is excellent in-game) and only fuse it for the post-game superbosses. There is no wrong answer — DNA Splicers are reversible, so experiment freely.
Test your full six-Pokemon lineup in the team builder to check type coverage and make sure Machamp’s weaknesses are covered before you take on the Elite Four rematches.
Common Mistakes to Avoid With Machamp
- Evolving with the wrong ability. Check whether your Machoke has Guts or No Guard before evolving — you cannot easily change it later. Decide your build first, then evolve.
- Running special moves. With 65 base Sp. Attack, moves like Focus Blast or Vacuum Wave are traps. Every moveslot should be physical.
- Ignoring the Speed problem. 55 base Speed means most offensive Pokemon move first. Either invest in bulk, bring paralysis support, or fuse with a fast partner — do not just hope to outspeed things.
- Fusing without previewing both orders. Machamp-head and Machamp-body fusions get different abilities and stat emphasis. Check both in the fusion tool — the reversed version is sometimes strictly better for your team.
- Wasting the Linking Cord early. Linking Cords are valuable. If your Machoke is close to level 40 anyway, just train it — save the Cord for a Pokemon that is far from its evolution level.
- Forgetting status on Guts sets. Guts does nothing until Machamp is statused. If you run Flame Orb, protect Machamp on turn one so the burn activates safely; if you run no status orb, you are playing with a dead ability.

Machamp Pokemon Infinite Fusion FAQ
How do you evolve Machoke into Machamp without trading?
Easy — in Pokemon Infinite Fusion, trade evolutions were reworked. Machoke evolves into Machamp at level 40, or instantly if you use a Linking Cord on it like an evolution stone. No trading partner or link cable needed.
Where can I find Machop in Pokemon Infinite Fusion?
The easiest way is the free Machop egg from the hiker in Rock Tunnel (you may get a Geodude egg instead, so save beforehand). You can also catch wild Machop at Mt. Mortar and in other cave areas like Rock Tunnel and Victory Road.
What is the best Machamp fusion?
The community favorite is the Machamp Gyarados fusion (“Gyarachamp”) thanks to Intimidate, Dragon Dance, and incredible Water/Fighting coverage. The Machamp Snorlax fusion is the top pick for a bulky tank build. Try both orders in the fusion tool to see which ability combination you prefer.
Is Machamp good in Pokemon Infinite Fusion?
Yes — 130 base Attack with great Fighting-type STAB makes Machamp one of the best physical wallbreakers in the game, both unfused and as fusion material. Its only real flaw is its low 55 base Speed, which good team support or a fast fusion partner fixes.
Which ability is best for Machamp — Guts or No Guard?
For raw damage with a Flame Orb, pick Guts. For never-missing Dynamic Punch, Stone Edge, and Cross Chop, pick No Guard. For fusions, No Guard is usually the better donation because it fixes inaccurate power moves from either parent.
What is the best nature for Machamp?
Adamant (+Attack, -Sp. Attack) in almost every case. Machamp never uses special moves, so Adamant is free damage with no downside.
Final Thoughts
That is everything you need to master Machamp Pokemon Infinite Fusion play: catch a Machop at Mt. Mortar or grab the Rock Tunnel egg, evolve through Machoke at 28, hit Machamp at level 40 (or use a Linking Cord), pick Guts or No Guard for your build, and fuse it with Gyarados or Snorlax when you are ready for the endgame. One quick checklist before you go: Adamant nature, max Attack EVs, a plan for the 55 Speed, and both fusion orders previewed. Do that, and your Machamp will punch holes in anything the game throws at you.
