Blastoise Guide for Pokémon Infinite Fusion — Stats, Best Fusions & How to Get It
Every great team needs a wall — something that takes hits, shrugs them off, and hits back hard enough to matter. Blastoise has been that Pokémon since 1996, and in Pokémon Infinite Fusion it fills the role even better: a bulky Water-type with real offensive presence, an elite special movepool, Rapid Spin utility, and one of the most threatening Mega Evolutions in the game. If your team dies to Ground, Fire, and Rock types, Blastoise is the answer.

This guide covers everything: Blastoise’s base stats and abilities, how to get Squirtle in Infinite Fusion and evolve it all the way up, the best natures, EVs, and movesets, how to use Blastoise as fusion material in both slots, Mega Blastoise, and answers to the most common questions. As always, this is a fan-written guide, not an official resource.
Blastoise at a Glance
- National Dex: #9
- Type: Water
- HP: 79
- Attack: 83
- Defense: 100
- Sp. Attack: 85
- Sp. Defense: 105
- Speed: 78
- Total: 530
- Abilities: Torrent — Hidden: Rain Dish
That 100 Defense / 105 Special Defense split with 79 HP makes Blastoise genuinely tanky on both sides — it doesn’t have a weak defensive stat to exploit. The 85 Special Attack is modest but completely serviceable with STAB Hydro Pump and its excellent coverage. If you haven’t installed the game yet, you can download Pokémon Infinite Fusion from our download page and pick up your Squirtle today.
Why Blastoise Is Worth a Team Slot
Water is one of the best defensive typings in Pokémon: it resists Fire, Water, Ice, and Steel, and is only weak to Electric and Grass. In Infinite Fusion’s Kanto/Johto campaign, that profile covers an enormous share of dangerous matchups — Brock and the Pewter gym’s Rock types, Blaine’s Fire types, the countless Ground types on the late routes, and the Rock/Ground gauntlets of Victory Road all fold to a bulky Water-type.
What separates Blastoise from other bulky Waters is the offense. 85 Special Attack with Hydro Pump, Ice Beam, Aura Sphere, and Dark Pulse is real coverage — not the wet-noodle offense of pure walls. Torrent boosts Water moves when Blastoise is weakened, turning desperate endgames into comeback wins, while the hidden ability Rain Dish restores HP in rain and pairs beautifully with rain-setting fusion partners. And then there’s Rapid Spin: Blastoise is one of the few good spinners in the game, which matters enormously against entry-hazard-heavy boss teams.
How to Get Squirtle in Pokémon Infinite Fusion
Blastoise is the final evolution of the Squirtle line, and Squirtle is one of the easiest strong Pokémon to obtain in the entire game. You have three routes:
Starter from Professor Oak
Squirtle is one of the three Kanto starters. You receive it in Pallet Town at the start of the game (via Professor Oak and your sister, depending on your choices). Picking Squirtle as your starter is the fastest route to Blastoise — you get it at level 5 and it grows with you from the first gym onward. If you picked a different starter, don’t worry: the other two methods work at any point.
Viridian River static encounter
A static Squirtle encounter is available in the Viridian River area, and it respawns indefinitely — so you can catch extras for fusion material or nature hunting without worrying about a one-time miss. This is the best method if you want a second Squirtle specifically for splicing while your starter keeps its slot on the team.
Cerulean City trade
An in-game trade for Squirtle is available in Cerulean City. Traded Pokémon come with boosted experience gain, which makes this a fast way to level one up — handy if you’re grabbing a late-game Squirtle and need it battle-ready quickly. For more on leveling efficiently, check our Money Farming Guide (which doubles as an EXP-farming guide via trainer rematches).
Whichever method you use, grab at least two Squirtles: one for your team, one for the fusion lab. Blastoise is too good as fusion material to spend your only copy.
Evolution: Squirtle → Wartortle → Blastoise
The Squirtle line evolves by level, exactly like the official games:
- Squirtle → Wartortle at level 16
- Wartortle → Blastoise at level 36
No stones, no trades, no friendship — just levels. If you picked Squirtle as your starter, you’ll typically hit Wartortle around the second or third gym and Blastoise in the mid-game, right when the difficulty starts demanding real defensive answers. One timing note: Wartortle learns some moves slightly earlier than Blastoise in certain versions, so if there’s a specific level-up move you want, check the learnsets in the Infinite Fusion Dex before evolving at 36. In practice, evolving immediately is correct for most players — Blastoise’s stats and movepool are upgrades across the board.
Training Blastoise: Natures, EVs, and Movesets
Blastoise has two clear builds: defensive utility wall and bulky special attacker. Both are excellent; pick based on your team’s needs.
Defensive wall / Rapid Spin support
Nature: Bold (+Defense, −Attack) or Calm (+Sp. Defense, −Attack). EVs: 252 HP / 252 Defense / 4 Sp. Defense (Bold) or 252 HP / 252 Sp. Defense / 4 Defense (Calm). Moves: Scald (STAB + burn chance punishes physical attackers), Rapid Spin (hazard removal + Speed boost), Toxic or Yawn (status pressure), and Protect or Ice Beam (coverage). Leftovers as the held item. This set switches into almost anything, spreads status, clears hazards, and never dies — the backbone of a balanced team.
Bulky special attacker
Nature: Modest (+Sp. Attack, −Attack). EVs: 252 HP / 252 Sp. Attack / 4 Sp. Defense. Moves: Hydro Pump (STAB nuke), Ice Beam (Grass/Dragon coverage), Aura Sphere (never misses, hits Steel/Normal), and Dark Pulse (Psychic/Ghost coverage). This is the set that surprises people: Blastoise’s coverage movepool is genuinely elite, and 85 base Special Attack with Life Orb or Choice Specs hits much harder than opponents expect from a “wall.”
Item choices: Leftovers for the wall set, Life Orb or Choice Specs for offense, White Herb if you’re running Shell Smash-style setup on a fusion. Blastoise’s 78 Speed is its main limitation — it won’t outspeed sweepers, so don’t try. Lean into the bulk, move second, and win the long game. If you’re building a full defensive core around it, plan the team in the Team Builder.
Best Fusions With Blastoise
Blastoise is a premium fusion body — possibly the single best defensive body in the early-to-mid game. As a body, it donates Water typing, 100/105 defenses, and a huge special movepool to whatever head you attach. As a head, it donates Hydro Pump, Ice Beam, Aura Sphere, Dark Pulse, and Rapid Spin to a partner’s stat spread. Preview everything with the Fusion Tool and confirm the numbers on the Fusion Calculator — DNA Splicers are cheap to reverse, so test freely.
Blastoise as the body
- Special sweeper head + Blastoise body (e.g. Gengar, Alakazam): gives frail special attackers real bulk and Water STAB. Gengar’s head on Blastoise’s body is a classic — huge special offense that can actually take a hit. See our Gengar Guide for the head half.
- Dragonite head + Blastoise body: Water/Dragon coverage with genuine defenses — one of the bulkiest offensive fusions you can build mid-game. Our Dragonite Guide covers this pairing from the other side.
- Physical attacker head + Blastoise body: the body patches the head’s frailty while Rapid Spin and Scald give the fusion utility most sweepers lack. Great for Nuzlocke runs where one safe switch-in can save a run — more picks in our Best Fusions for Nuzlocke Challenge guide.
Blastoise as the head
- Blastoise head + fast body (e.g. Starmie, Jolteon): keeps the elite Water/Ice/Fighting/Dark coverage while fixing the 78 Speed problem. Starmie’s body is the dream pairing — speed plus even more special offense.
- Blastoise head + bulky body (e.g. Snorlax, Ferrothorn): doubles down on the wall role with even more HP and resistances, while Rapid Spin and Scald keep it from being passive.
- Blastoise head + rain setter body (e.g. Politoed): permanent rain boosts Hydro Pump to terrifying levels and activates Rain Dish for passive recovery. A legitimate weather-core strategy for the late game.
The general rule: if a fusion needs bulk, Water typing, or special coverage, Blastoise is on the shortlist. It’s the “safe answer” fusion material — the result is almost never bad. Our Best Fusion Combinations guide ranks more top-tier pairings, and the Triple Fusions guide shows how to push strong two-way Blastoise fusions into triple territory.
Mega Blastoise
Blastoise’s Mega Evolution — Mega Blastoise, triggered with the Blastoisenite — is one of the strongest megas in the game. Its Special Attack jumps to 135, its defenses climb to 115/115, and its ability becomes Mega Launcher, which boosts pulse and aura moves by 50%. That turns Aura Sphere and Dark Pulse (both already in Blastoise’s movepool) into devastating STAB-equivalent nukes alongside Hydro Pump.
Mega Blastoise plays as a bulky wallbreaker: switch into anything it resists, mega evolve, and start firing boosted Hydro Pumps and Aura Spheres that 2HKO most of the game. Like all mega stones, the Blastoisenite is a late-game/post-game acquisition, so treat it as an upgrade to an already-great Pokémon rather than the plan from the start. If you want to hunt mega stones efficiently, fund the expedition with our Money Farming Guide methods.
Blastoise in Nuzlocke and Challenge Runs
Blastoise might be the single safest starter pick for a Nuzlocke in Infinite Fusion. The Squirtle line is available from the very first minutes of the game, evolves on a fast schedule (fully evolved at 36), and the resulting wall handles more of the campaign’s threats than any other starter. Scald burns neuter physical attackers, Rapid Spin removes the hazards that chip Nuzlocke teams to death, and the bulk means one bad prediction rarely costs you the Pokémon. The only real threats are strong Electric and Grass coverage — scout boss teams and keep a Ground or Flying teammate ready. Our Shiny Hunting Guide even covers chaining your starter-area encounters if you want a shiny Squirtle for the run.
Frequently Asked Questions
What level does Squirtle evolve in Pokémon Infinite Fusion?
Squirtle evolves into Wartortle at level 16, and Wartortle evolves into Blastoise at level 36 — same as the official games. No items or trades required.
Where can I catch Squirtle?
Three ways: pick it as your starter in Pallet Town, catch the static encounter in Viridian River (it respawns indefinitely), or take the in-game trade in Cerulean City. The Viridian River static is best for farming extra Squirtles as fusion material.
Is Blastoise good as fusion material?
One of the best bodies in the game. It donates Water typing, 100 Defense / 105 Special Defense, and an elite special movepool (Hydro Pump, Ice Beam, Aura Sphere, Dark Pulse). As a head, it gives any fast or bulky body premium Water coverage plus Rapid Spin utility.
What is Mega Blastoise’s ability?
Mega Launcher, which boosts pulse and aura moves (Aura Sphere, Dark Pulse, Water Pulse) by 50%. Combined with 135 Special Attack, it makes Mega Blastoise one of the hardest-hitting special attackers available.
Blastoise or the other Kanto starters — which is best?
For a safe, consistent playthrough, Blastoise — its bulk and typing handle the most threats with the least risk. For raw offense, Charizard’s line hits harder (see our Charizard-line coverage); for status and stall, Venusaur’s line. Blastoise is the best defensive pick and the best fusion material of the three.
Can Blastoise learn Shell Smash?
No — Shell Smash is not in Blastoise’s learnset. Don’t plan a setup-sweeper set around it. Blastoise wins through bulk, coverage, and (as a mega) Mega Launcher-boosted power, not through stat boosts.
Conclusion
Blastoise is the dependable core your team is built around: it walls what needs walling, spins away hazards, burns physical attackers with Scald, and still hits back with some of the best special coverage in the game. It’s easy to obtain, evolves on a fast and simple schedule, and becomes one of the best fusion bodies in Infinite Fusion the moment you have a spare. Add Mega Blastoise in the late game and it goes from backbone to battering ram.
Grab your Squirtle in Pallet Town or Viridian River, evolve it to Blastoise by 36, and start splicing: test bodies in the Fusion Tool, verify stats with the Fusion Calculator, and fit the result into your roster with the Team Builder. Pair it with the sweepers from our Eevee Guide or Mewtwo Guide and you have a team with no obvious holes. Happy fusing.
