How to Beat the Elite Four in Pokémon Infinite Fusion: Team & Strategy Guide
The Elite Four is the final wall between you and the title of Champion in Pokémon Infinite Fusion — and it is a serious difficulty spike. Five full teams back-to-back, levels climbing from the low 50s to a level 64 ace, with no way out once you walk through the doors of Indigo Plateau. The good news? You can beat the Elite Four in Pokémon Infinite Fusion with the right preparation, the right type coverage, and a plan for each member’s team. This guide breaks down all four Elite Four teams plus Champion Blue, with counters and strategies for every battle.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

How to Beat the Elite Four in Pokémon Infinite Fusion: What You Are Up Against
Here is the structure of the challenge. After clearing Victory Road and reaching Indigo Plateau, you will face four Elite Four members in fixed order — Lorelei (Ice), Bruno (Fighting), Agatha (Ghost), and Lance (Dragon) — followed immediately by Champion Blue, your rival. Their teams range from level 53 to level 64, and every Pokémon is a fusion, which means unusual typings and wide movepools you will not see anywhere else in the game.
The most important rule: once you enter, you cannot leave until you win or lose. There is no Pokémon Center inside, no trip back to town for more items. Everything you need for five consecutive boss fights must be in your bag before you walk in. That makes preparation — not raw levels — the deciding factor in beating the Elite Four.
Before You Enter: The Preparation Checklist
Do these five things before you step through the entrance, and the Elite Four becomes dramatically easier:
- Get your team to level 55–60. The Elite Four’s Pokémon range from level 53 to 64. Being underleveled turns every fight into a grind; being at parity lets your strategy do the work. Victory Road’s trainers and wild Pokémon are perfect for the final training push.
- Stock up on healing items. Buy at least 15–20 Full Restores and 10+ Revives (Max Revives if you can afford them). Full Restores heal HP and cure status, which matters against Agatha’s status spreaders and Lorelei’s freeze chances.
- Cover every Elite Four type. You need answers for Ice, Fighting, Ghost, and Dragon — plus Blue’s balanced team. That means Fighting, Dark, Ghost, Ice, Fairy, Flying, and Psychic coverage somewhere across your six Pokémon. Use our Team Builder to check for gaps before you commit.
- Teach coverage TMs. The Elite Four punishes one-dimensional movesets. Make sure your sweepers carry at least one coverage move for their checks — Ice Beam on your Water types, Earthquake on your physical attackers, Shadow Ball on your special attackers.
- Save at the door. Save right before entering. If a run goes badly, you can reset and retry with full items instead of grinding money for replacements.
If you are still assembling your team, our Pokémon Fusion Calculator lets you preview stats and typings for any fusion you are considering, and the fusion mechanics guide explains how to engineer exactly the typing you need. New players can download Pokémon Infinite Fusion (version 6.7.2) to start the journey.
Elite Four Member 1: Lorelei — Ice Types
Lorelei opens the gauntlet with Ice-type fusions, and her team is trickier than it looks:
- Magmortar/Dewgong lv 54 (Fire primary)
- Mamoswine/Slowbro lv 54 (Ice primary)
- Tentacruel/Cloyster lv 53 (Water primary)
- Weavile/Lapras lv 57 (Dark primary)
- Jynx/Tangrowth lv 57 (Ice primary)
The trap here is reaching for Fire types. In a normal Pokémon game, Fire melts Ice — but half of Lorelei’s team carries Water (Dewgong, Cloyster, Lapras bodies), which resists Fire. Fighting types are the real answer: Close Combat and Aura Sphere hit the Ice, Dark, and Normal-leaning members super effectively, and Fighting resists the Dark moves Weavile will throw at you. A Lucario or Machamp fusion with good Speed can sweep most of her team almost alone.
Electric types are your backup plan — they punish the Water halves (Dewgong, Cloyster, Lapras) that wall your Fire attackers. Lead with your Fighting type, keep an Electric type in the back for the Water/Ice walls, and do not let Jynx get a free turn: its Lovely Kiss + Psychic combination can dismantle an unprepared team. Burn a Full Restore freely here rather than limping into Bruno with a half-dead team — items are cheaper than wipes.
Elite Four Member 2: Bruno — Fighting Types
Bruno’s arena is full of lava, but do not be fooled — he is a Fighting-type specialist, and his team hits brutally hard on the physical side:
- Machamp/Electivire lv 53 (Fighting primary)
- Steelix/Machamp lv 53 (Steel primary)
- Magnezone/Onix lv 57 (Electric primary)
- Marowak/Hitmonchan lv 54 (Ground primary)
- Scizor/Heracross lv 57 (Bug primary)
Flying, Psychic, and Fairy types are your weapons here — all three hit Fighting super effectively. A fast Flying-type sweeper with Brave Bird or Acrobatics can tear through Machamp, Hitmonchan, and Heracross before they move. Psychic types handle the Fighting bodies while resisting their STAB, and Fairy types wall the Dark-leaning coverage some of his team carries.
Watch for the Steel types: Steelix/Machamp, Magnezone/Onix, and Scizor/Heracross all resist or shrug off your Flying and Psychic attacks. Bring a Fire or Fighting coverage move specifically for them — Flamethrower on a special attacker or Close Combat on a physical one. And respect Marowak/Hitmonchan: Ground/Fighting coverage with Thick Club-boosted Bonemerang-style attacks will one-shot anything frail. Keep your Flying types healthy for this fight; they are immune to the Ground moves and resist the Fighting ones.
Elite Four Member 3: Agatha — Ghost Types
Agatha is where unprepared runs go to die. Her Ghost types bring status, confusion, trapping, and one of the bulkiest surprise walls in the game:
- Mismagius/Crobat lv 57 (Ghost primary)
- Umbreon/Haunter lv 55 (Dark primary)
- Snorlax/Gengar lv 58 (Normal primary)
- Wobbuffet/Gengar lv 55 (Psychic primary)
- Gengar/Houndoom lv 55 (Ghost primary)
Dark types are the star of this fight. Dark is immune to Psychic and super effective against Ghost, which handles Mismagius, both Gengars, and Haunter. Crunch or Night Slash on anything with decent Attack will do enormous work. Your own Ghost types are the backup — Shadow Ball wars favor whoever moves first, so Speed matters.
Two specific threats need a plan. Wobbuffet/Gengar can trap you with Shadow Tag and punish attacks with Counter and Mirror Coat — do not try to brute-force it. Set up on it with Calm Mind or Swords Dance while it can only Counter, or hit it with status and stall. Snorlax/Gengar is a special wall with Normal-type bulk and Ghost-type offense; break it with strong Fighting or Dark physical attacks rather than special ones. And keep Full Heals or Full Restores ready — Agatha loves Toxic, Will-O-Wisp, and Confuse Ray, and a burned physical attacker is a dead slot for the rest of the gauntlet.
Elite Four Member 4: Lance — Dragon Types
Lance is the final Elite Four member and the biggest raw stat check of the run. His Dragon-type fusions are fast, hit hard on both sides, and carry coverage for the types that would normally check them:
- Dragonair/Gyarados lv 55 (Dragon primary)
- Togekiss/Dragonite lv 58 (Fairy primary)
- Tyranitar/Aerodactyl lv 59 (Rock primary)
- Typhlosion/Dragonair lv 59 (Fire primary)
- Porygon2/Kingdra lv 54 (Normal primary)
Ice and Fairy are your best friends here. Ice Beam or Icicle Crash demolishes the Dragon primaries (Dragonair, Dragonite bodies), while Fairy types are immune to Dragon moves entirely and hit back super effectively. A fast Ice-type attacker is the single most valuable Pokémon you can bring to this fight — it threatens four of his five team members.
The exceptions need respect. Tyranitar/Aerodactyl is Rock primary, so Ice is neutral at best — hit it with Fighting or Steel moves instead, and beware its Speed. Togekiss/Dragonite is Fairy primary, which means your Dragon moves are useless and your Ice moves only hit neutrally; Poison or Steel coverage handles it. And do not let Typhlosion/Dragonair set up — Fire/Dragon coverage with setup moves can sweep a weakened team. Keep your Ice attacker alive at all costs; it is doing the heaviest lifting in this battle.

Champion Blue — Your Rival’s Final Team
Surprise: Lance was not the Champion. Blue beat the Elite Four before you and is waiting as the final boss — with the strongest team in the game and a fully evolved starter fusion at level 64:
- Nidoking/Pidgeot lv 59 (Poison primary)
- Tauros/Exeggutor lv 59 (Normal primary)
- Starmie/Alakazam lv 58 (Water primary)
- Rhyperior/Magmortar lv 60 (Ground primary)
- Electivire/Gyarados lv 61 (Electric primary)
- Starter fusion lv 64 (fully evolved)
Blue’s team is balanced across every type, which means there is no single counter — this fight is won with a balanced team of your own and smart switching. A few key notes: Starmie/Alakazam is the fastest threat on his team and will try to sweep with Psychic and Hydro Pump coverage — your Dark types from the Agatha fight pull double duty here. Rhyperior/Magmortar and Electivire/Gyarados are the physical and special wallbreakers respectively; do not let them get free switch-ins.
Save your best for the level 64 starter fusion. Remember the opening of the game: Blue fused the two starters you did not pick, and that fusion is now fully evolved and five levels above everything else on his team. It will be fast, bulky, and hit hard with STAB from both parents. Your answer is type advantage and priority: hit its weaknesses (check which starters it is fused from — the head’s primary type tells you what it is), and do not be afraid to sacrifice a weakened Pokémon to bring in your counter safely. This is the fight your Revives are for — use them.
The Best Team for the Elite Four: A Sample Build
You do not need legendaries to win — you need six roles covered. Here is a sample team structure that handles every fight above, built from obtainable fusions:
- Slot 1 — Fighting sweeper: a Lucario or Machamp fusion with Close Combat. Solves Lorelei, breaks Agatha’s Snorlax and Umbreon, and covers Lance’s Tyranitar.
- Slot 2 — Water tank: a Blastoise or Gyarados fusion with Ice Beam. Walls Bruno’s Ground types, deletes Lance’s Dragons, and pivots against Lorelei.
- Slot 3 — Dark attacker: a Tyranitar or Houndoom fusion with Crunch. The Agatha answer that also handles Blue’s Starmie/Alakazam.
- Slot 4 — Flying sweeper: a fast Flying fusion with Brave Bird. Sweeps Bruno’s Fighting types and resists his Ground coverage.
- Slot 5 — Electric coverage: an Electric fusion with Thunderbolt. Punishes Lorelei’s Water halves and Lance’s Gyarados-bodied Dragonair.
- Slot 6 — Flexible pivot: a Steel or Fairy fusion. Fills whatever gap your other five leave — check the full spread in our Team Builder.
Every fusion here should carry one STAB move, one coverage move for its checks, and either a setup move or priority. That is the difference between a team that wins and a team that almost wins. For specific fusion ideas in each slot, browse our Infinite Fusion Dex and the fusion calculator.
What If You Lose? How to Retry Smarter
Losing to the Elite Four is normal — most players wipe at least once, usually to Agatha’s status game or Lance’s Speed. Here is how to make the second attempt count:
- Reload your door save. This restores your items, so a wipe costs you nothing but time.
- Identify the exact loss point. Which Pokémon swept you? What move did it use? The answer tells you exactly which counter or coverage move to add — Elite Four losses are almost always a coverage gap, not a level gap.
- Grind Victory Road, not the early routes. The trainers and wild Pokémon on Victory Road give the best experience per minute before the league. Five levels here is an hour of work at most.
- Rebalance, don’t just overlevel. If Agatha’s Wobbuffet trapped your sweeper, the fix is a setup counter or a status plan — not three more levels on the same sweeper.

FAQ: Beating the Elite Four in Pokémon Infinite Fusion
What level should I be for the Elite Four?
Aim for level 55–60 across your team. The Elite Four’s Pokémon range from level 53 (Bruno’s openers) to level 64 (Blue’s starter fusion), so a team in the high 50s with good type coverage wins far more reliably than an overleveled team with coverage gaps.
Can you leave the Elite Four to heal?
No. Once you enter Indigo Plateau’s challenge, you cannot leave until you win or lose. Bring all the Full Restores and Revives you will need for five consecutive battles before you walk in.
Who is the hardest Elite Four member?
Most players struggle most with Agatha (status, confusion, and the Wobbuffet trap) or Lance (raw Speed and power). Lorelei and Bruno are straightforward if you bring Fighting and Flying coverage respectively. Champion Blue is the true final boss because of his level 64 starter fusion.
Can you rebattle the Elite Four?
Yes — Elite Four rematches are a major postgame feature. There are five difficulty tiers: tier 1 starts around level 53–69, and tier 5 reaches level 100. Each tier requires clearing the previous one plus postgame milestones like Mt. Silver and gym leader rematches. Your championship team will need serious upgrades for the higher tiers.
Do I need legendary fusions to win?
No. Every strategy in this guide works with obtainable, non-legendary fusions. Legendaries make the rematch tiers easier, but the first championship is entirely winnable with well-built starter and wild-caught fusions at the right levels.
Conclusion
Beating the Elite Four in Pokémon Infinite Fusion comes down to preparation, not luck: train to the high 50s, pack Full Restores and Revives, bring Fighting for Lorelei, Flying and Psychic for Bruno, Dark for Agatha, Ice for Lance, and a balanced answer for Champion Blue’s level 64 starter fusion. Do that, and the Champion title — and the entire postgame — is yours.
