Pokémon Infinite Fusion Master Ball Guide: How to Get It
The Master Ball is the most valuable item in any Pokémon game — one throw, one catch, zero chance of failure. In Pokémon Infinite Fusion, where roaming legendaries can flee and static encounters hit brutally hard, knowing how to get the Master Ball in Pokémon Infinite Fusion (and where every copy is hidden) can save your entire playthrough. This guide covers every legitimate Master Ball location in version 6.7.2, how many you can collect in total, and exactly what deserves the throw.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

What the Master Ball Does in Pokémon Infinite Fusion
The Master Ball works exactly like it does in the official games: it catches any wild Pokémon without fail, no matter how much HP it has left, what status it is under, or how low its catch rate is. There is no shake animation, no breakout chance — the ball connects and the Pokémon is yours.
That guaranteed catch matters more in Infinite Fusion than in most Pokémon games. Wild fusions use the lowest catch rate of their two parent species, so a fusion involving a legendary can be nearly uncatchable with standard balls. Add roaming Pokémon that flee on the first turn and static legendaries that can wipe your team while you whittle them down, and the Master Ball goes from luxury to strategy. If you have not started playing yet, download Pokémon Infinite Fusion and keep this guide bookmarked for when the legendaries start appearing.
How to Get the Master Ball in Pokémon Infinite Fusion: Every Location
There are six ways to get a Master Ball. The first five are legitimate in-game methods available on any normal playthrough; the sixth is the debug menu for players who prefer it. Here they are in the order you will typically unlock them.
Method 1: Resort Gorgeous — Show the Maid a Fusion (Free Master Ball)
The easiest Master Ball in the game. On the Sevii Islands, east of the water labyrinth, you will find a small island called Resort Gorgeous with a cottage on it. Inside, a maid will ask to see a fusion of two specific Pokémon — the requested pair changes, so check what she wants when you arrive.
Show her the requested fusion and she hands you a Master Ball on the spot. This is the first Master Ball most players ever get, and it comes early enough to matter. Keep visiting her, too: after the first reward, she gives out Rare Candies for showing her a new fusion each day — and every 10th showing earns you another Master Ball. Resort Gorgeous is the only repeatable Master Ball source in the game, which makes it the most important location in this guide.
Method 2: Silph Co. Secret Stash — 9th Floor
During the Silph Co. infiltration in Saffron City — the 11-floor stealth sequence against Team Rocket — there is a secret item stash on the 9th floor containing a Rare Candy, a PP Up, and a Master Ball. Silph Co. is dense with guards, cameras, and locked doors, so the stash is easy to walk past if you are rushing the objective.
Take your time on 9F: check behind boxes and shelves, grab the Card Keys in order, and sweep every side room before heading up. This Master Ball is a one-time pickup, so if you miss it during the story you cannot go back for it later. It arrives at a perfect moment, though — right when the game’s legendary encounters start ramping up.
Method 3: Radio Tower Event
The Radio Tower (in Lavender Town) hosts an event that rewards a Master Ball. Work through the tower’s storyline events — battling the Rocket presence there — and the Master Ball is part of the rewards for clearing it. This one is unmissable if you follow the main story, since the Radio Tower is on the critical path.
Method 4: Route 12 Event
Another event-based Master Ball is tied to Route 12 in the postgame Sevii Islands area. As you work through the postgame legendary questline around the Sevii Islands, this event will come up naturally. If you are methodically clearing postgame content — which you should be, since that is where the rarest Pokémon live — you will collect this one without going out of your way.

Method 5: The 6F Item Ball
The game’s item database lists a Master Ball sitting in an item ball on the 6th floor of Silph Co. This is separate from the 9th-floor secret stash — so a thorough sweep of Silph Co. during the story can net you two Master Balls from the building alone. Given how easy it is to rush past item balls while dodging guards, slow down and check every floor.
Method 6: Debug Mode — the Add Item Option
If you have debug mode enabled, you can add Master Balls directly: open the Debug menu, go to Item Options → Add Item, search for Master Ball, and choose your quantity. This is the fastest method by far, but it is only available to players using debug mode — it will not help on a standard playthrough, and many players consider it cheating. We have listed it here for completeness; the five methods above are the legitimate path.
How Many Master Balls Can You Get in Total?
On a standard playthrough without debug mode, you can collect at least five Master Balls: one from Resort Gorgeous (plus one more every 10th showing), one from the Silph Co. 9F stash, one from the 6F item ball, one from the Radio Tower event, and one from the Route 12 event. The Resort Gorgeous maid is the only repeatable source, so dedicated players who keep showing her fusions can stockpile far more over time.
Five guaranteed Master Balls is generous by Pokémon standards — the official games usually give you exactly one. Infinite Fusion’s legendary roster is correspondingly bigger, so you will find uses for all of them. The key is spending them on the right targets instead of panic-throwing one at the first shiny you see.
What Should You Use Your Master Ball On?
With at least five Master Balls available, you can afford to be strategic rather than stingy. Here is the priority list, from most to least deserving:
1. Roaming legendaries — the #1 priority
Roaming Pokémon flee from battle, often on the very first turn, which makes them the single best Master Ball targets in the game. The most famous example is the Raikou/Suicune fusion that roams Johto after the Ruins of Alph events — the walkthrough itself notes this is an ideal Master Ball target. You can track it with the tracker the scientist gives you, but tracking is not catching: it still gets a flee check every encounter. One Master Ball ends the chase instantly.
The general rule: if it can run away, Master Ball it. Trapping abilities and moves (Mean Look, Block, Arena Trap) work as alternatives, but they cost you team slots and setup turns. Your first two Master Balls should be reserved for roamers, full stop.
2. Static legendaries with terrible catch rates
Static legendary encounters — Mewtwo, the legendary birds, the legendary beasts, Regigigas, Genesect, and the rest — do not flee, but their catch rates are brutally low, and wild fusions use the lowest catch rate of their two parents. A legendary fusion can eat 50+ Ultra Balls while knocking out your team with full-power attacks. If a static legendary is central to your plans (Mewtwo for your postgame team, for example), spending a Master Ball is completely reasonable.
3. Shiny Pokémon you cannot afford to lose
Found a shiny with Self-Destruct, or a shiny legendary? The Master Ball guarantees it. Most shinies are perfectly catchable with a False Swipe + sleep + Ultra Ball combo, so save this for the cases where the shiny might kill itself or flee. Check our shiny hunting guide for the full strategy on finding shinies in the first place.
4. Anything else — almost never
Regular wild Pokémon, static non-legendaries, and gift Pokémon never justify a Master Ball. Ultra Balls with proper HP and status management catch everything else in the game. If you are tempted to Master Ball something ordinary, stop and ask whether an Ultra Ball at 1 HP + sleep would do the job — it almost always will.

Master Ball vs. Other Balls: When Is an Ultra Ball Enough?
It helps to understand the math so you stop wasting Master Balls. Catching a wild Pokémon depends on its catch rate, its remaining HP, and any status condition — sleep and freeze roughly double your odds compared to no status. For ordinary wild Pokémon and most static encounters, the formula is generous: get the target to red HP, put it to sleep, and throw Ultra Balls. You will catch it within a handful of throws almost every time.
The Master Ball only earns its slot in two situations: the target can flee (roamers), or the target’s catch rate is so low that even perfect setup gives you single-digit odds per ball (legendary fusions). Everything else is an Ultra Ball problem. Dusk Balls are also worth carrying — they outperform Ultra Balls in caves and at night, which covers a huge portion of Infinite Fusion’s legendary locations. For the complete breakdown of where each legendary lives, see our legendary locations guide.
Master Ball Tips: Common Mistakes to Avoid
Before you start spending your Master Balls, avoid these mistakes that trip up even experienced players:
- Do not throw one at the first legendary you see. The birds and beasts are static encounters — they wait for you. Save your early Master Balls for roamers that will not wait.
- Do not forget Resort Gorgeous. Most players grab the first Master Ball and never return. The maid’s daily Rare Candies alone are worth the trip, and the every-10th-visit Master Ball adds up fast if you keep a box of spare fusions ready to show her.
- Do not skip Silph Co. side rooms. Two of the five guaranteed Master Balls are inside Silph Co., and both are missable if you rush the stealth sequence. Clear every floor methodically — the 9F stash and the 6F item ball are both worth the detour.
- Do not use one on a shiny you could catch normally. Sleep + False Swipe + Ultra Balls catches 99% of shinies. Reserve the Master Ball for shinies with flee moves, Self-Destruct, or legendary catch rates.
- Do track roamers before you hunt them. Get the tracker from the Ruins of Alph scientist first, then hunt with your Master Ball ready in the bag — not buried in the PC.
FAQ: Getting the Master Ball in Pokémon Infinite Fusion
How do you get the Master Ball in Pokémon Infinite Fusion?
The easiest way is Resort Gorgeous: show the maid inside the cottage the fusion she asks for and she gives you a Master Ball. Other locations include the Silph Co. 9th-floor secret stash, a 6th-floor item ball in Silph Co., the Radio Tower event, and the Route 12 event. The Resort Gorgeous maid is repeatable — she gives Rare Candies daily and another Master Ball every 10th showing.
Can you get more than one Master Ball?
Yes — at least five on a normal playthrough, and unlimited over time via the Resort Gorgeous maid (one Master Ball every 10th fusion showing). Players with debug mode enabled can also add Master Balls through Debug → Item Options → Add Item.
What is the best Pokémon to use the Master Ball on?
Roaming legendaries first — especially the roaming Raikou/Suicune fusion, which flees constantly. After that, static legendaries with very low catch rates (Mewtwo, the legendary birds and beasts, Regigigas, Genesect), then emergency shinies that might flee or knock themselves out.
Is Eusine’s Mewtwo trade real?
No — and do not waste a Master Ball preparing for it. The scam artist Eusine in Goldenrod’s underground claims to trade you his Mewtwo, but he actually hands over a Meowth/Ditto fusion. The real Mewtwo is a static encounter you will reach through normal postgame progression.
Does the Master Ball ever fail?
Never on a wild Pokémon — it is a guaranteed catch. The only things a Master Ball cannot catch are trainer-owned Pokémon (you cannot throw balls at those at all) and scripted encounters that are not real battles.
Conclusion
Getting the Master Ball in Pokémon Infinite Fusion is straightforward: start with the free one from the Resort Gorgeous maid, sweep Silph Co. thoroughly for two more, and collect the Radio Tower and Route 12 events as you play. Then spend them wisely — roamers first, low-catch-rate legendaries second, and everything else gets an Ultra Ball. Five guaranteed catches is plenty when each one lands exactly where it counts.

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