Pikachu Guide for Pokémon Infinite Fusion: Best Fusions, Stats & Where to Catch One
Pikachu is the rare early-game Electric type that stays useful all the way through Pokémon Infinite Fusion, but only if you catch it in the right place and fuse it in the right order. Most guides copy the vanilla FireRed location data without checking, and in Infinite Fusion that data is wrong: Pikachu is not in Viridian Forest. This guide gives you the wiki-verified catch locations, Pikachu’s exact stats and abilities, how its evolution line works in this game, and the ten best Pikachu fusions ranked for real teams. Everything below is current for version 6.7.2.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

Pikachu’s stats, typing, and abilities in Pokémon Infinite Fusion
Pikachu keeps its classic stat line in Infinite Fusion, and the wiki’s Pokédex tables confirm its typing and abilities for both Classic and Remix modes.
- Type: Electric (pure)
- HP: 35 | Attack: 55 | Defense: 40 | Special Attack: 50 | Special Defense: 50 | Speed: 90 (total 320)
- Abilities: Static (contact moves may paralyze the attacker) or Lightning Rod, the hidden ability (draws in Electric moves, nullifies them, and boosts Special Attack)
- Evolution line: Pichu evolves into Pikachu at level 15; Pikachu evolves into Raichu with a Thunder Stone
Two numbers define Pikachu as a fusion parent. The first is 90 Speed: in Infinite Fusion the head donates the physical stat line (Attack, Defense, Speed), so a Pikachu-headed fusion inherits genuinely good Speed for the early and mid-game. The second is the Electric typing itself. Unlike Charizard’s Fire, Pikachu’s Electric type has no dominant-type entry in the wiki’s fusion FAQ, which means it follows the standard rule with no surprises: the fusion takes the head’s primary type and the body’s secondary type. What you see in the calculator is what you get.
The stat line also tells you what Pikachu is not: a special stat donor. The body donates HP, Special Attack, and Special Defense, and Pikachu’s 35/50/50 there is poor. Pikachu belongs on the head side of special-attacking fusions, contributing Speed, Electric STAB, and its ability, while the body supplies the Special Attack. There is one spectacular exception to the “weak donor” problem, and it involves a held item: more on the Light Ball below.
Where to catch Pikachu in Pokémon Infinite Fusion
This is the section other guides get wrong, so here are the facts straight from the wiki’s Pokédex tables. In Classic mode, wild Pikachu appears on Route 6, Route 7, the Hidden Forest, and the Power Plant. In Remix mode, it appears on Routes 6 and 7 and in the Hidden Forest (the Power Plant encounter was removed). Pikachu does not appear in Viridian Forest in either mode. The Viridian Forest encounter table lists only Pichu, which evolves into Pikachu at level 15.
Routes 6 and 7: the earliest Pikachu
Routes 6 and 7 sit just south of Saffron City, reachable after you earn the Soul Badge from Koga in Fuchsia City and pass through the Underground Path. This is the earliest reliable Pikachu hunting in the game, and it arrives at a perfect moment: Lt. Surge’s Electric gym is behind you, but Misty-style Water threats, the Saffron gym’s Psychic types, and every Flying type on the upcoming routes all fear Electric coverage. Catch one here and it contributes immediately.
Hidden Forest: the convenient backup
The Hidden Forest connects Route 2 and Route 16 on the west side of Kanto and hosts Pikachu encounters in both modes. If you skipped Routes 6 and 7, this is your second chance without waiting for the late game. The forest also connects toward the Viridian River starter area, so you can combine the trip with starter hunting.
Power Plant: the late-game option (Classic only)
In Classic mode, the Power Plant on Route 10 holds higher-level wild Pikachu, the same location where you find Zapdos. The encounter rate is generous and the levels are in the twenties, which saves training time. If you missed every earlier chance, this is where you finish the job. Remix players should note this option does not exist in their mode.
The Pichu shortcut
Remember that Viridian Forest, the very first dungeon north of Viridian City, contains Pichu instead of Pikachu. Catch one early, level it to 15, and it evolves into Pikachu. In the main series games Pichu evolves by friendship, but Infinite Fusion simplified it to a flat level 15, which makes this one of the easiest evolution lines in the game. A level 15 Pikachu caught this way is available before the second gym and gives you Electric coverage for Misty.

Should you evolve Pikachu into Raichu before fusing?
Pikachu evolves with a Thunder Stone, sold at the Celadon Department Store alongside the other elemental stones. The question is whether you should use it before fusing, and the answer depends on your plan. Raichu’s stat line (60 HP, 90 Attack, 55 Defense, 90 Special Attack, 80 Special Defense, 110 Speed) is better than Pikachu’s in every slot: as a body it donates a respectable 90 Special Attack, and as a head it donates 110 Speed. A Raichu fusion is simply stronger on paper and can hold any item, like Choice Specs or Life Orb.
Pikachu has one trump card Raichu can never match: the Light Ball. According to the wiki’s fusion FAQ, species-specific held items work on fusions containing that species regardless of head or body order, and the Light Ball doubles the holder’s Attack and Special Attack. A fusion containing Pikachu and holding a Light Ball gets double Attack and double Special Attack. That turns even Pikachu’s modest donations into something absurd: Pikachu-headed plus Alakazam-bodied with a Light Ball effectively attacks with double of 135 Special Attack. The catch is the opportunity cost of the item slot and Light Ball’s rarity (a 5% hold item on wild Pikachu in the main series games). If you have a Light Ball, fuse Pikachu unevolved. If you do not, evolve to Raichu first and fuse that.
Why Pikachu works as a fusion parent
Beyond the Light Ball trick, Pikachu brings three honest strengths. First, 90 Speed on the head side outruns most of the mid-game, and 110 from Raichu outruns nearly everything outside the post-game. Second, Electric is premium offensive typing: it hits Water and Flying super-effectively, and those two types show up constantly from Misty through the Elite Four (Lorelei’s Water/Ice team and Lance’s Flying types both hate Electric coverage). Third, Static is genuinely disruptive: a 30% paralysis chance on contact punishes every physical attacker that dares to touch your fusion, and Lightning Rod gives you a free Electric immunity plus a Special Attack boost against Electric-heavy bosses like Surge and the Power Plant trainers.
The weakness is obvious from the stat line: 35/40/50 bulk means Pikachu fusions cannot take hits. Every pairing below either outruns the threat, resists it through typing, or holds a Focus Sash. Preview any pair in our fusion calculator and fusion tool before spending DNA Splicers, and remember the order rule: Pikachu head for Speed and Electric typing, partner body for Special Attack and bulk.
The 10 best Pikachu fusions, ranked
Order notation: the head is listed first. The head donates the primary typing and the physical stat line (Attack, Defense, Speed); the body donates its secondary typing and the special stat line (HP, Special Attack, Special Defense). Either parent’s ability can be inherited.
- 1. Pikachu + Alakazam (Electric/Psychic). The Light Ball nuke. Pikachu’s head supplies Electric typing and 90 Speed; Alakazam’s body donates a 135 Special Attack line, the best in the game. With a Light Ball held, that 135 is doubled. Thunderbolt, Psychic, Focus Blast, and Shadow Ball give nearly unresisted coverage. Even without the Light Ball this is a top-tier special attacker; with it, it one-shots bosses it has no business beating. The best Pikachu fusion in the game, full stop.
- 2. Pikachu + Pidgeot (Electric/Flying). The people’s champion and the easiest great Electric fusion in the game. Pikachu’s head gives Electric typing and Speed; Pidgeot’s body donates solid all-around special stats and the Flying secondary. Electric/Flying is immune to Ground, which deletes Pikachu’s biggest weakness in a single fusion. Both halves are available early (Pidgey is on the earliest routes), so this can carry your team from the mid-game onward. Our best Electric fusions guide ranks the full field.
- 3. Pikachu + Magneton (Electric/Steel). The defensive standout. Magneton’s body donates a 120 Special Attack line, and Electric/Steel resists eleven types with a single Poison immunity on top. Thunderbolt, Flash Cannon, and Tri Attack off 120 Special Attack with that defensive profile is the complete package: it switches in for free against half the type chart and threatens everything slower than it. The 4x Ground weakness is the price; keep a Flying partner on the team.
- 4. Pikachu + Gengar (Electric/Poison). The fast attacker. Gengar’s body donates 130 Special Attack, and Electric/Poison resists Fairy, Fighting, Bug, Grass, and Poison while hitting Water, Flying, Grass, and Fairy super-effectively. Thunderbolt plus Shadow Ball plus Sludge Bomb is brutal coverage at 90-plus Speed. This is the fusion for players who want the Alakazam pick’s power with a better defensive typing.
- 5. Gengar + Pikachu (Ghost/Electric). The reverse order plays differently: Gengar’s head keeps Ghost typing with a 110 Speed line, while Pikachu’s body contributes Electric coverage moves. Ghost/Electric is immune to Normal and Fighting and resists six types, which gives it free switch-ins against a surprising number of bosses.
- 6. Pikachu + Lapras (Electric/Ice). The coverage monster. Lapras’s body donates a massive 130 HP stat that finally gives a Pikachu fusion real bulk, and Electric/Ice plus Lapras’s Water and Electric TM access hits nearly everything for super-effective damage. Thunderbolt, Ice Beam, Surf, and wide TM coverage off a bulky frame: slow, but it trades with anything. Four weaknesses (Fighting, Rock, Fire, Ground) mean it wants pivot support, not lead duty.
- 7. Pikachu + Snorlax (Electric/Normal). The special tank. Snorlax’s body donates a colossal HP stat that single-handedly solves Pikachu’s fragility, and Electric/Normal has only three weaknesses. Curse plus Thunderbolt and Body Slam turns it into a slow, inevitable win condition, and with a Light Ball its offenses stop being a joke. This is the Pikachu fusion that does not die.
- 8. Pikachu + Dragonite (Electric/Flying). The late-game project. Dragonite’s body donates a 100/100 special stat line and an elite physical movepool; Pikachu’s head gives Electric typing and Speed. Electric/Flying with Dragonite’s bulk and Hurricane, Thunderbolt, and Earthquake coverage is a genuine mixed attacker for the endgame. Dratini is a Safari Zone catch and Dragonite needs level 55, so start early.
- 9. Pikachu + Onix (Electric/Ground). The typing nerd’s pick. Onix’s body donates the Ground secondary typing, and Electric/Ground is one of the best offensive combinations in the game: the two STABs combine for near-perfect neutral coverage, and the typing is immune to Electric while resisting Poison, Rock, and Steel. It is frail and outclassed statistically by the picks above, but the typing alone blanks Electric-heavy teams and punishes Earthquake users. An honest niche, not a centerpiece.
- 10. Pikachu + Raichu (Electric). The meme that works. Fusing Pikachu with its own evolution is legal, and the result keeps pure Electric typing with Raichu’s superior donations on the body side (90 Special Attack, 80 Special Defense) and Pikachu’s eligibility for the Light Ball. It looks ridiculous, the sprite is a fan favorite, and with the Light Ball held it hits harder than it has any right to. Sometimes the best fusion is the funniest one.
Honorable mention for the post-game: the Pikraiolchu triple fusion (Pikachu + Raichu + Alolan Raichu) combines the whole Pikachu line into a single Electric/Psychic Pokémon. Triple fusions are permanent, so read our triple fusion unlock guide before committing three family members to one body.
Pikachu as head or body: which order should you choose?
Almost always head. Pikachu’s contributions, Speed, Electric typing, and Static or Lightning Rod, all live on the head side of the fusion formula, while its 35/50/50 special stat line is a liability on the body side. The head donates Attack, Defense, and Speed; the body donates HP, Special Attack, and Special Defense. Pikachu gives you 90 Speed and Electric STAB up front and asks your partner to supply the Special Attack and bulk.
The exception is the Light Ball set, where order matters less because the item doubles both offensive stats anyway, and Raichu, whose 90 Special Attack and 80 Special Defense make it a genuinely good body. A good rule of thumb: Pikachu head plus special-attacking body for offense; Raichu body when you want the Electric line’s stats without the Light Ball commitment. Check both orders in the calculator, since the sprite follows the head and the difference is often dramatic.

Pikachu FAQ
Can you catch Pikachu in Viridian Forest?
No. This is the most common mistake in Pikachu guides. In Pokémon Infinite Fusion, Viridian Forest’s encounter table contains Pichu, not Pikachu. Catch the Pichu and level it to 15 to get your Pikachu, or hunt Pikachu directly on Routes 6 and 7, in the Hidden Forest, or at the Power Plant (Classic mode).
How do you evolve Pichu into Pikachu?
Level it to 15. Unlike the main series games, where Pichu evolves through friendship, Infinite Fusion simplified the requirement to a flat level 15. No friendship grinding, no Soothe Bell needed.
Where do you get a Thunder Stone?
Thunder Stones are sold at the Celadon Department Store alongside the other elemental stones. Buy one when you pass through Celadon City; there is no reason to delay the evolution once you are ready, since Raichu is stronger in every stat and you can always catch another Pikachu for Light Ball sets.
What is the best Pikachu fusion?
Pikachu-headed with an Alakazam body, holding a Light Ball. Electric/Psychic typing, 90 Speed, and effectively doubled 135 Special Attack is the highest damage output any Pikachu fusion can reach. Without a Light Ball, the Pikachu and Pidgeot pairing is the best accessible alternative: Electric/Flying with a Ground immunity, available with early-game catches.
Is Pikachu or Raichu better for fusing?
Pikachu if you have a Light Ball, Raichu if you do not. The Light Ball only works with Pikachu in the fusion (it is species-specific), doubling Attack and Special Attack. Without it, Raichu’s superior base stats (90 Special Attack and 110 Speed versus Pikachu’s 50 and 90) make it the better fusion parent, and it can hold competitive items like Choice Specs or Life Orb instead.
Can you get a shiny Pikachu fusion?
Yes. Fusing a shiny parent produces a shiny fusion, and the Shiny Charm stacks with the game’s other shiny methods. See our shiny hunting guide for the full odds breakdown and the fastest hunting routes.
Pikachu rewards players who get the details right: catch it on Routes 6 or 7 instead of wasting hours in Viridian Forest, remember that Pichu evolves at level 15, and fuse it head-first so its Speed and Electric typing lead while the partner supplies the Special Attack. Do that, and the franchise mascot becomes one of the most flexible fusion parents in Pokémon Infinite Fusion, from the early-game Pidgeot pairing to the Light Ball Alakazam nuke. If you have not installed the game yet, our download guide has the current 6.7.2 setup instructions.
