Metagross Guide for Pokémon Infinite Fusion: Best Fusions, Stats & Beldum Location
Metagross is the only pseudo-legendary that is not a Dragon type, and in Pokémon Infinite Fusion that Steel/Psychic typing makes it one of the most flexible fusion partners in the game. It keeps its main-series stat line: base 135 Attack, 130 Defense, and the Clear Body ability that stops opponents from lowering its stats. You get one by picking up the free Beldum gift in Violet City, catching Beldum in Diglett’s Cave or on Offshore Road, then evolving it through Metang at level 45. This guide covers Metagross’s exact stats, typing, and abilities, every verified way to obtain the line in Infinite Fusion, how evolution works once you start fusing, and the eight best Metagross fusions ranked with the correct head/body order for version 6.7.2.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

Metagross’s stats, typing, and abilities in Pokémon Infinite Fusion
Metagross keeps its classic stat line in Infinite Fusion. Nothing about the base numbers was changed from the main series games, so you can plan fusions around figures you already know.
- Type: Steel/Psychic
- HP: 80 | Attack: 135 | Defense: 130 | Special Attack: 95 | Special Defense: 90 | Speed: 70 (total 600)
- Abilities: Clear Body (opponents cannot lower Metagross’s stats, which shuts down Intimidate switch-ins and Screech strategies) or Light Metal, the hidden ability (halves Metagross’s weight, which matters for weight-based moves)
- Gender: genderless, like all of its line. It can only breed with Ditto.
- Evolution line: Beldum evolves into Metang at level 20, and Metang evolves into Metagross at level 45. Metagross itself is never found in the wild; you get one only by evolving.
The numbers that matter are 135 Attack and 130 Defense. Now the mechanic that decides every ranking below, verified against the Fandom wiki’s fusion FAQ: fused stats are a weighted average biased toward the body for physical stats (Attack, Defense, Speed) and toward the head for special stats (HP, Special Attack, Special Defense). Atk, Def, and Spe count the body’s stat at two thirds weight; HP, SpA, and SpD count the head’s stat at two thirds weight. That makes Metagross arguably the best physical body in the game: nothing else donates 135 Attack and 130 Defense at two-thirds weight while also contributing the Psychic type.
Steel/Psychic is defensively one of the best type combinations ever printed. It resists ten types (Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy, and more depending on the generation’s chart), is immune to Poison, and is weak only to Ground, Ghost, Fire, and Dark. Offensively it is less spectacular, which is exactly why Metagross wants to be fused: it donates bulk and typing while the head donates the offensive identity. Head gives its primary type and body gives its secondary type, so a Metagross-bodied fusion keeps the head’s primary type and adds Psychic, which is premium coverage against Fighting and Poison types.
Where to find Beldum in Pokémon Infinite Fusion
Beldum has one of the kindest acquisition stories in the game and one of the cruelest catch rates. Here are all three verified locations.
1. The free Beldum gift in Violet City
The easiest route by far. Violet City hands you a Beldum as a gift Pokémon at level 5, no catching required. If you are playing Classic mode and reach Violet City, this is a free pseudo-legendary line for zero effort, and it is the Beldum you should use for fusion experiments later. Gift Pokémon cannot be missed the way wild encounters can, so talk to everyone in Violet City until you find the giver.
2. Diglett’s Cave
Beldum also appears as a wild encounter in Diglett’s Cave. This is the grind option if you want a second or third Beldum for multiple fusion experiments, since fusing consumes both parents into one Pokémon. The encounter rate is low, so expect to walk the cave for a while.
3. Offshore Road
The third verified location is Offshore Road, another low-rate wild encounter. Between the gift and two wild spots, Beldum is genuinely accessible; the real bottleneck is not finding one but catching one.
That bottleneck is the catch rate. Beldum’s catch rate is 3, the same tier as most legendary Pokémon, which works out to roughly a 0.4% catch chance with an ordinary Poké Ball at full health. Do not throw balls at a full-health Beldum and hope. Paralyze it or put it to sleep, get it to low HP with False Swipe, and then throw Ultra Balls. Beldum weighs 95.2 kg, so Heavy Balls get a meaningful bonus. It only knows Take Down early on, which deals recoil damage to itself, so be ready: a Beldum can knock itself out while you are trying to catch it. False Swipe users that resist Normal moves are ideal here.
Metang locations if you want to skip the grind
Metang, the middle stage, can be found directly as a static encounter in Mt. Mortar and as wild encounters in the Power Plant, on Victory Road, and in Sky Pillar. Catching a Metang skips the fragile Beldum stage entirely, and since Beldum evolves at the low level of 20, a caught Metang is usually only a few levels from becoming a Metagross.
How Metagross evolves, and what changes when you fuse first
The evolution chain is Beldum (Steel/Psychic, base 300 total: 40/55/80/35/60/30) at level 20 into Metang (Steel/Psychic, base 420 total: 60/75/100/55/80/50), then Metang into Metagross (Steel/Psychic, base 600 total) at level 45. Compared to Tyranitar’s painful level 55 evolution, Metagross arrives early: a level 45 pseudo-legendary is usable for the late story and the Elite Four without an absurd grind.
Fusion does not block evolution. Fused halves evolve at their normal levels, so a Beldum fused with something else still becomes Metang at 20 and Metagross at 45. Practical tip: evolve before you fuse. A Metagross body carries 135 Attack and 130 Defense into the fusion formula; a Beldum body carries 55 Attack and 80 Defense. The DNA Splicers cost only ₽300 at any Poké Mart, so the fusion itself is cheap. Level the Violet City gift to 45 first, then fuse, and check your work in the fusion calculator before spending the Splicer.
Clear Body: the ability that protects your setup
Clear Body deserves attention because it solves a problem fusion teams constantly face: Intimidate. Every time an Intimidate user switches in, most physical attackers lose a stage of Attack for free. A fusion with Clear Body ignores that drop entirely, along with Screech, Charm, and every other stat-lowering move opponents throw at it. Since a fusion can inherit either parent’s ability and you choose at fusion time, any Metagross fusion can carry Clear Body. That makes Metagross-bodied fusions unusually reliable setup sweepers: run Swords Dance or Dragon Dance without fear of the Intimidate pivot ruining the plan. Light Metal, the hidden ability, is niche by comparison; it halves weight, which mostly matters against Low Kick and Grass Knot.

The 8 best Metagross fusions, ranked
Every ranking below states the head first, then the body, because order decides both the typing and which stats get the two-thirds weight. Each entry explains why the order works so you can apply the same logic to your own experiments.
1. Mewtwo head / Metagross body: the special-physical hybrid
Typing: Psychic/Steel (when head and body would share a type, the body contributes its primary type instead, so you get Steel rather than a redundant second Psychic). This is the fusion veteran players name first when asked about Metagross. Mewtwo’s head donates its monstrous special stats at two-thirds weight and a Psychic STAB movepool with perfect coverage, while the Metagross body donates 135 Attack and 130 Defense at two-thirds weight. The result attacks from both sides of the spectrum, which makes it nearly impossible to wall: switch in a physical wall and eat a Psychic, switch in a special wall and eat a Meteor Mash. Psychic/Steel has only three weaknesses (Ground, Ghost, Fire… plus Dark, so four), and Clear Body protects the whole package from Intimidate.
2. Garchomp head / Metagross body: speed meets steel
Typing: Dragon/Psychic. Garchomp’s head brings 130 Attack of its own, 102 Speed, and Dragon/Ground STAB coverage; the Metagross body layers 130 Defense underneath it and adds Psychic typing. This fusion fixes both parents’ problems at once: Garchomp stops being fragile on the physical side, and Metagross stops being slow. Earthquake plus Zen Headbutt gives nearly unresisted coverage, and Sand Veil or Clear Body are both legitimate ability picks depending on whether you want evasion in sand or Intimidate immunity. It is a Battle Tower staple for a reason.
3. Metagross head / Charizard body: the “Metaizard” special attacker
Typing: Steel/Flying (Metagross’s primary Steel plus Charizard’s secondary Flying). Community builders call this one “Metaizard,” and it is built backwards from the usual logic on purpose. With Metagross as the head, the special stats get the two-thirds weight, and the Charizard body donates a special Fire movepool: Fire Blast, Flamethrower, and Overheat backed by 95 base Special Attack that plays bigger than it looks with STAB and sun support. Clear Body keeps its stats intact while it fires off attacks. It is not the optimal use of Metagross’s physical stats, but as a surprise special attacker with Steel/Flying bulk, it wins matchups nothing else on this list can.
4. Lucario head / Metagross body: “Lucagross,” the priority fighter
Typing: Fighting/Psychic. Another community-named fusion (“Lucagross”), and one of the most popular in the game. Lucario’s head brings Fighting STAB, priority in Bullet Punch and Vacuum Wave, and setup in Swords Dance and Nasty Plot; the Metagross body brings the physical bulk to survive setting up. Fighting/Psychic hits everything except… well, very little resists the combination of Close Combat and Zen Headbutt, and Bullet Punch picks off faster threats. Choose Inner Focus to ignore flinches or Clear Body to ignore Intimidate; both solve real problems for a setup sweeper.
5. Tyranitar head / Metagross body: the stat-stick tank
Typing: Rock/Psychic. Two pseudo-legendaries, one fusion, zero subtlety. The documented build for this pairing runs a Jolly nature with Stone Edge, Zen Headbutt, and Earthquake, holding Leftovers, usually in the level 68 to 75 range. Tyranitar’s head brings Rock STAB and the Sand Stream option; Metagross’s body brings 135 Attack and 130 Defense at two-thirds weight. Rock/Psychic resists a useful spread and Zen Headbutt punishes the Fighting types that threaten Tyranitar’s side of the family. It is the slowest and most expensive fusion on this list to build, since both parents are late-game, but it is also one of the tankiest things you can put on a team. Our Tyranitar guide ranks this pairing from the other parent’s perspective.
6. Dragonite head / Metagross body: the bulky dragon
Typing: Dragon/Psychic. Dragonite’s head brings 134 Attack, Multiscale (halves damage at full HP), and Dragon Dance; the Metagross body brings 130 Defense and Psychic typing. Multiscale plus 130-weighted Defense makes this one of the hardest fusions to one-shot in the game, which means it almost always gets its Dragon Dance off. After one boost it outspeeds and OHKOs most of the story’s bosses. Dragon/Psychic is weak to Ghost, Ice, Dragon, Dark, Bug, and Fairy, so it needs team support, but offensively Dragon plus Psychic coverage is excellent.
7. Excadrill head / Metagross body: the sandstorm engine
Typing: Ground/Psychic. This is the doubles and Battle Tower pick. Excadrill’s head brings Sand Rush (doubles Speed in a sandstorm) and Ground/Steel STAB; pair it with a Sand Stream teammate (a Tyranitar fusion from our Tyranitar guide works perfectly) and Excadrill outspeeds nearly everything while the Metagross body soaks up hits with 130 Defense. Earthquake plus Iron Head is brutally efficient coverage, and Mold Breaker is available from Excadrill’s ability pool if you would rather ignore Levitate and Sturdy. It needs the sand support to shine, so do not run it solo.
8. Beldum head / Steelix body: the early-game wall
Typing: Steel/Ground. This one is documented in the game’s fusion data with a Clear Body or Sturdy ability pick and a moveset built around Rock Slide and Crunch, and it exists for a practical reason: you can build it long before either parent fully evolves. Steelix’s body brings enormous Defense into the weighted formula, Beldum’s head brings the Steel typing and Clear Body, and Steel/Ground is a fantastic defensive combination with an Electric immunity. It will not sweep anything, but as an early fusion that walls half the mid-game, it earns its slot while you level your real Metagross toward 45.
And for the true endgame, the triple fusion Tychanagross combines Tyranitar, Metagross, and Garchomp into a single Rock/Steel/Dragon monster with a stat total north of 600. Triple fusions unlock late in the story; our triple fusion guide walks through the requirements.
Using Metagross in battle: moves, roles, and matchups
Unfused Metagross plays as a bulky physical attacker that can also pivot. Its best moves are Meteor Mash and Zen Headbutt for STAB, Earthquake and Ice Punch for coverage, and Bullet Punch for priority that patches its middling 70 Speed. Agility sets exist for players who want to sweep, and Stealth Rock support sets work because Metagross forces so many switches. The standard EV spread is 252 Attack, 252 HP or Speed, with an Adamant nature; Jolly is legitimate if your team needs the Speed tier.
Know the weaknesses before you commit a team slot. Ground, Ghost, Fire, and Dark moves all deal double damage, and Earthquake in particular is everywhere in the late game. The standard answer is a Flying type or Levitate partner, or a Water type that resists Fire and Ground. Clear Body already handles the Intimidate problem, so Metagross’s support needs are simpler than most physical attackers’. If you are building a full team around it, our team builder lets you test type coverage before you commit the DNA Splicers.

Metagross FAQ
Where do you find Beldum in Pokémon Infinite Fusion?
Three places: a free gift Beldum in Violet City (level 5, no catching needed), wild encounters in Diglett’s Cave, and wild encounters on Offshore Road. Metang, the middle stage, can be caught directly as a static encounter in Mt. Mortar or in the wild at the Power Plant, Victory Road, and Sky Pillar.
What level does Metang evolve into Metagross?
Level 45. Beldum evolves into Metang at level 20, and Metang evolves into Metagross at level 45. Both evolutions happen at the same levels if the Pokémon is fused, since fused halves evolve at their normal levels.
Why is Beldum so hard to catch?
Beldum’s catch rate is 3, the same tier as most legendary Pokémon, which means roughly a 0.4% catch chance with an ordinary Poké Ball at full health. Paralyze it or put it to sleep, lower it to 1 HP with False Swipe, and use Ultra Balls or Heavy Balls (Beldum weighs 95.2 kg). Watch out for Take Down recoil: Beldum can knock itself out while you try to catch it.
Is Metagross good in Pokémon Infinite Fusion?
Yes. Base 135 Attack and 130 Defense make it arguably the best physical fusion body in the game under the weighted stat formula, Steel/Psychic resists ten types and is immune to Poison, and Clear Body shuts down Intimidate. As a standalone battler it is a bulky attacker held back only by 70 Speed.
Can Metagross Mega Evolve in Infinite Fusion?
No. Mega Evolution does not exist in Pokémon Infinite Fusion (Mega Stones were verified absent from version 6.7.2), so Mega Metagross is not available. The triple fusion Tychanagross (Tyranitar + Metagross + Garchomp) is the closest thing to an “ultimate” Metagross form in the game.
What is the best nature for Metagross?
Adamant (+Attack, -Special Attack) for most physical sets, since 135 Attack is the stat you are building around. Jolly (+Speed, -Special Attack) is legitimate when you need to outspeed specific threats, especially on Dragon Dance or Agility sets.
Metagross is the rare pseudo-legendary that asks almost nothing of you: a free gift in Violet City, an evolution at level 45 instead of 55, and a stat line that makes it the best physical fusion body in Pokémon Infinite Fusion. Level the gift, fuse with intent using the head/body order rules above, and let Clear Body and 130 Defense do the heavy lifting. If you have not downloaded Pokémon Infinite Fusion yet, grab version 6.7.2 and claim your Beldum.
