What to Do After the Elite Four? Complete Post-Game Guide for Pokémon Infinite Fusion
You just beat the Elite Four and became the Champion of Kanto. Credits rolled, and now you are staring at your save file wondering: is that it? In Pokémon Infinite Fusion, beating the Elite Four is only the halfway point. The real adventure — Johto, the Sevii Islands, 8 more gym badges, legendary hunts, triple fusions, and the ultimate showdown on Mt. Silver — has barely begun.
This complete Pokémon Infinite Fusion post game guide walks you through everything to do after the Elite Four: where to go first, all 8 post-game gyms, legendary hunting, triple fusion, Gold’s Mt. Silver challenge, rematches, battle facilities, and more. Whether you want to catch them all or just see the story’s true ending, start here.

Step 1: Head to Johto (Your First Move After the Elite Four)
The moment you become Champion, the Johto region opens up. To get there, grab the Train Pass from the bar in western Saffron City, then head to the Train Station in the northern part of the city. This is the fastest and most important thing you can do, because almost every other post-game goal requires Johto access.
Here is your priority order for the first hour of post-game:
- Get the Train Pass and travel to Johto — do this before anything else.
- Heal and restock — post-game trainers and wild Pokémon are much stronger, so load up on Hyper Potions, Revives, and Ultra Balls.
- Level your team to 60+ — the Johto gyms hit hard, and being underleveled will turn your first badge attempt into a wipe.
- Start the Johto gyms immediately — the Goldenrod City gym is accessible as soon as you arrive and is the easiest entry point.
The 8 Post-Game Gyms: All 16 Badges
Infinite Fusion lets you earn 16 badges total — the 8 Kanto badges you already have, plus 8 new ones across Johto and the Sevii Islands. Collecting all 16 is what unlocks Mt. Silver and the true final boss. Here is every post-game gym, in a sensible challenge order:
1. Goldenrod City — Whitney (Normal) — Plain Badge
Whitney greets you as soon as you reach Goldenrod City and asks for new challengers. Her Normal-type gym uses a counting puzzle — you count various Pokémon in the gym to proceed. Fighting-type moves tear through her team, so bring your best Fighting fusion. This is the easiest post-game badge and your natural first target.
2. Violet City — Falkner (Flying) — Zephyr Badge
Falkner’s gym is split into two sections with wind puzzles: in the first, you hold run against the wind and use obstacles to avoid being blown backward; in the upper section, gusts push you forward two tiles at intervals, so time your movement. Electric and Rock-type attacks counter his Flying team. Ice works too if you have it.
3. Azalea Town — Kurt (Bug) — Hive Badge
When you first arrive in Azalea, the town is flooded — help the townsfolk before you can challenge the gym. The gym puzzle is a memory game where you touch spider webs in a specific order. The leader is Kurt, the Pokéball maker himself, using a Bug-type team. Fire, Flying, and Rock-type moves handle Bug-types cleanly.
4. Blackthorn City — Clair (Dragon) — Rising Badge
Clair’s gym puzzle will feel familiar: push boulders down holes to advance. Dragon-types are only weak to Ice, Dragon, and Fairy, so an Ice-type fusion is your best friend here. Dragon-type moves hit everything neutrally, so do not bother trying to resist them — outspeed and hit hard instead.
5. Ecruteak City — Morty (Ghost) — Fog Badge
Morty is not in his gym at first. Find him in the Burned Tower — you need the Spring Boots from the Boon Islands to reach him — then he returns to the gym. His puzzle is a maze of appearing and disappearing skulls. Ghost-types hate Ghost and Dark moves. One warning: his ace is Weainja, a Dark/Ghost fusion with Wonder Guard, which only takes damage from super-effective moves. Fairy-type moves are the reliable answer.
6. Mahogany Town — Pryce (Ice) — Glacier Badge
Pryce’s gym is built like a hockey arena: you slide a Pokéball across ice to score a goal. Fire, Fighting, Rock, and Steel-type moves all hit Ice-types super-effectively, so you have plenty of options. Just do not send a Dragon-type into this gym — it will not end well.
7. Boon Island — Chuck (Fighting) — Storm Badge
Chuck is not in a traditional gym at all. You find him north of Boon Island, under a waterfall — talk to him and he battles you on the spot. Psychic, Flying, and Fairy-type moves counter his Fighting team. Note: you must talk to Chuck after defeating him or he will not appear for his later rematch.
8. Bond Bridge — Jasmine (Steel) — Mineral Badge
To fight Jasmine, first help her find her nephew in Berry Forest. Afterward, she waits for you on Bond Bridge. Steel-types are only weak to Fire, Fighting, and Ground, so bring at least one of those. Her team is bulky — bring status cures and do not rely on chip damage.
Tip: Plan your team before starting the badge run. Our team builder and the 10 best fusion combinations guide will help you build a squad that can handle all 8 gyms without constant rebuilding.
Exploring the Sevii Islands
The Sevii Islands are the game’s biggest post-game playground. These tropical islands hold exotic Pokémon you cannot find anywhere else, hidden item caches, static encounters, and some of the toughest trainers in the game. Two of the post-game gyms (Chuck and Jasmine) are tied to this region, so you will be coming here anyway — treat every visit like an expedition.
- Boon Island — Chuck’s battle, the Spring Boots you need for Morty, and the vortex that leads to Dialga.
- Berry Forest — where you help Jasmine find her nephew before her gym battle.
- Bond Bridge — Jasmine’s battle location and solid late-game training spots.
- Chrono Island — Jasmine’s rematch location later, plus rare encounters.
Bring Repels, a full bag of Ultra Balls, and a Pokémon with Surf — island hopping without water travel is misery. Check our interactive map to plan routes through the islands and prioritize island routes with static encounters, since some rare fusions only spawn in specific Sevii locations.

Legendary Hunting: 35 Legendaries to Catch
Here is the headline number: 35 legendary Pokémon can be caught in Infinite Fusion. All of them — except the Kanto legendary birds — are exclusive to the post-game. This is the single biggest time sink in the post-game, and for many players, it is the whole point.
Legendary hunting rules that apply across the board:
- Save before every encounter. Legendaries are one-time static encounters — if you knock one out, it is gone.
- Bring a dedicated catcher — a fusion with False Swipe, Thunder Wave or Spore, and high bulk makes every legendary fight safer.
- Stockpile Ultra Balls and consider a fusion with a sleep-inducing move; sleep raises catch rates dramatically.
- Fused legendaries are some of the strongest Pokémon in the game — catching them is also the first step toward building god-tier fusions.
For the full list of locations, read our legendary locations guide, which covers every legendary spawn in the game. Many of the most powerful ones sit behind the Johto and Sevii progression, so finish your gym badges first and then hunt in order of region.
Unlock Triple Fusion in the Post-Game
Triple fusion is the post-game’s most unique mechanic: combining three Pokémon into a single triple fusion. These are some of the most powerful creatures in the game, and unlocking the feature is a mini-questline of its own.
How to Unlock It
- Finish the main storyline — all Kanto badges plus the Elite Four championship.
- Find the Black Stone (for Zekrom) in Mt. Silver, deep in the cave past puzzles and strong trainers. Bring Flash and Repels.
- Find the White Stone (for Reshiram) in the Dragon’s Den near Blackthorn City, unlocked in the post-game.
- Bring both stones to Colress at the Lake of Rage — this triggers a cutscene where Kyurem appears.
- Catch Kyurem, then travel to Mt. Moon — specifically the room where Team Rocket was testing triple fusion. Colress is there with a working machine.
Triple Fusion Rules
- Triple fusions can only be made from legendary trios and fully evolved starter Pokémon.
- You must own all three Pokémon; Colress then creates an egg containing the triple fusion.
- These eggs take a long time to hatch — use Super Incubators on them.
- You can only make one triple fusion of each trio, so choose carefully.
Our full triple fusion unlock guide covers every step in detail, including which trios are worth making first.
Mt. Silver and the Gold Battle: The True Final Boss
After you collect all 16 badges, talk to Professor Oak. Cynthia and Blue invite you to investigate a spacetime anomaly on Mt. Silver, and the entrance unlocks — you will find it at the gate on Route 26, just before Victory Road. Climb to the summit and you will face Gold, the protagonist of the Johto games, in the hardest single battle in Infinite Fusion.
Gold’s team is in the level 76–79 range: fused starters mixed with legendary beasts — think Sudowoodo/Shuckle, Meganium/Entei, Typhlosion/Suicune, Feraligatr/Raikou, Togekiss/Umbreon, and Dragonite/Gyarados. That is a wall of fused legendaries and dragons, so come prepared:
- Level your team to at least 75 — anything under 70 gets swept.
- Bring Ice-type coverage for Dragonite/Gyarados and the dragon-adjacent fusions.
- Pack full restores and revives — this is a 6v6 war of attrition.
- Use fused legendaries of your own — by this point you should have several; this is what you caught them for.
The Shiny Charm Reward
Beat Gold and you are sent back to the past, waking up in your room. Walk downstairs and your mom hands you a package containing the Shiny Charm, which permanently increases shiny odds. This is the single best reward in the game for completionists — it makes the shiny hunting in the next section dramatically more efficient. Our shiny hunting guide explains how to stack it with other methods.
Time, Space, and Antimatter: Dialga, Palkia, Giratina
After the Mt. Silver events resolve, a new legendary quest opens. The triple fusion splits apart, and the pieces scatter into vortexes hidden throughout the world — look for areas with long rows of ledges, because the vortexes lie beyond them. These legendaries are level 75:
- Dialga — at the north end of Boon Island.
- Palkia — below Blackthorn City.
- Giratina — on Route 4.
These are among the strongest Pokémon you can catch, and each one is also a triple fusion component. Save before each encounter and bring your catcher — at level 75, they hit like trucks.
Gym Leader Rematches at the Vermilion Arena
After beating the game, every gym leader can be found in the overworld at specific locations and times of day. Talk to them and they will offer a rematch at the Vermilion City Arena. The man near the arena entrance gives hints about where to find each leader, so check with him regularly.
- Most Kanto leaders can be rematched right after the Elite Four.
- Giovanni and the Johto leaders unlock for rematches after completing Mt. Silver.
- Leaders appear at set times: morning (5–10am), day (10am–2pm), afternoon (2–5pm), evening (5–8pm), night (8pm–5am) — plan your hunts around the in-game clock.
- Important: talk to Chuck and Jasmine after defeating them, or they will not appear in their rematch locations.
Rematch teams are significantly stronger than the gym versions, and rematching all of them unlocks the Super Elite Four — the ultimate gauntlet for your team. Use the fusion calculator to fine-tune your fusions before taking on the arena.
Elite Four Rematch: Stronger Than Ever
Head back to the Pokémon League after the post-game opens and the Elite Four will field stronger teams in the level 71–75 range, followed by Blue defending the Champion’s spot. Lorelei runs fused Ice/Water walls like Magmortar/Dewgong and Weavile/Lapras; Bruno brings fused Fighting/Steel bruisers like Steelix/Machamp and Scizor/Heracross; Agatha’s Ghost team includes Snorlax/Gengar and Mismagius/Crobat. If your original Elite Four run was close, you will need real upgrades — new fusions, better items, and EV training — before this rematch.

Battle Facilities: Factory, Triple Battles, and More
Infinite Fusion includes several battle facilities for post-game grinding and testing:
- Battle Factory — rental-team battles that test your fundamentals with unfamiliar Pokémon. Great for learning type matchups you never studied.
- Triple Battle Lounge — 3v3 battles that reward aggressive team synergy and spread moves.
- Battle Tower-style challenges — win streaks for rare TMs, items, and bragging rights.
Facilities are also the best place to test experimental fusions before committing them to your main team. Try a new build in the Factory, and if it performs, make it permanent with the fusion tool.
Complete the Pokédex: All 501 Base Pokémon
The game features 501 base Pokémon (Generations 1–2 complete, plus 101 from Generations 3–7). Catching all of them is a serious post-game project, and the game rewards it: an NPC who asks you to catch all 501 grants Debug Mode, which lets you add Pokémon and items freely. That is the ultimate sandbox reward.
Work smart on this:
- Use the in-game Pokédex and Fusion Index to see exactly what you are missing and where it spawns.
- Cross-reference with our dex reference for spawn data and fusion pairings.
- Breeding and trading with other players can fill gaps faster than hunting — especially for version-exclusive or rare spawns.
- Knock out the Sevii Islands and Johto exclusives first; Kanto’s commons can wait.
Leveling Up for Post-Game: Training Your Team to 75+
Post-game content expects teams in the 70–80 range. If you beat the Elite Four in the mid-50s, you have real training ahead. The fastest approach:
- Elite Four rematches — the single best experience source once you can beat them reliably.
- High-level wild areas in Johto and the Sevii Islands give strong experience with Lucky Egg.
- Rematchable NPC trainers get stronger every time you rematch them, and their Pokémon can eventually evolve — use them as repeatable experience farms.
- Do not neglect EVs — at level 75+, a properly EV-trained fusion is dramatically stronger than an untrained one at the same level.
Plan your builds with the fusion calculator so every level you grind actually counts toward a final team you want.
Money Farming: Fund the Post-Game Grind
Ultra Balls, Hyper Potions, Revives, Super Incubators, evolution items — the post-game burns through money. Before you start legendary hunting, build a cash reserve. The most reliable methods are Elite Four rematches with an Amulet Coin, selling battle facility rewards, and targeted farming routes. Our full money farming guide breaks down the best methods and the hourly rates you can expect.
Shiny Hunting With the Shiny Charm
Once you have the Shiny Charm from beating Gold, shiny hunting becomes genuinely viable. Shiny fused Pokémon have unique custom sprites, which makes them the ultimate trophy. Combine the charm with high-encounter routes, the Masuda-style breeding method where available, and patience. Full methods are in our shiny hunting guide.
Sidequests: 40+ Quests You Probably Missed
The game has over 40 sidequests, and most players rush past half of them during the main story. The post-game is the perfect time to clean them up. Lost track of your quests? Go to any hotel, head upstairs, and the man at the top gives you the Quest Journal key item, which logs every quest you have found. Sidequests hand out rare items, TMs, and sometimes unique Pokémon — treat the journal as your post-game checklist.
Try a Nuzlocke or Challenge Mode
If you have done everything else, the ultimate post-game project is a fresh run with self-imposed rules. The Nuzlocke challenge (first encounter per route only, fainted Pokémon are dead) turns Infinite Fusion’s huge fusion pool into a tense survival game. The game also offers Classic, Modern, and Randomized modes for replays, and an unlockable Engame Challenge Mode after the gym rematches for the hardest content in the game. Our Nuzlocke challenge guide has full rules and fusion picks for surviving one.
New to fusion mechanics or starting that fresh run? Refresh with how fusion works — even veterans forget the head/body typing rule between runs.
Version note: this guide covers game version 6.7.2. If you are returning to an old save, make sure you are updated — you can download Pokémon Infinite Fusion (latest version) from our download page before starting the post-game.
Post-Game FAQ
What should I do first after beating the Elite Four in Infinite Fusion?
Head to Johto. Get the Train Pass from the bar in western Saffron City, travel to Johto, and challenge the Goldenrod City gym. Almost every other post-game goal — the remaining 7 badges, legendary hunts, triple fusion — requires Johto access.
How many badges are there in Pokémon Infinite Fusion?
Sixteen total: 8 from Kanto in the main story and 8 more across Johto and the Sevii Islands in the post-game. Collecting all 16 unlocks Mt. Silver.
How do I unlock Mt. Silver?
Collect all 16 badges, then talk to Professor Oak. Cynthia and Blue will invite you to Mt. Silver, and the entrance unlocks at the gate on Route 26, just before Victory Road. You need Surf, Waterfall, and Rock Climb to climb it.
How do I get the Shiny Charm in Infinite Fusion?
Defeat Gold at the summit of Mt. Silver. After the battle you wake up in your room — walk downstairs and your mom gives you a package containing the Shiny Charm, which permanently boosts shiny odds.
How do I unlock triple fusion?
Find the Black Stone in Mt. Silver and the White Stone in the Dragon’s Den, bring both to Colress at the Lake of Rage to trigger the Kyurem event, catch Kyurem, then visit Colress in Mt. Moon’s Team Rocket testing room. He can then create triple fusions from legendary trios and fully evolved starters.
Where is Mewtwo in the post-game?
After beating the game, Professor Oak asks you to talk to Professor Elm in New Bark Town. With at least 2 Johto badges, Elm gives you the Berserk Gene, which lets you enter Cerulean Cave — Mewtwo is at the very end.
Can I rematch gym leaders in Infinite Fusion?
Yes. After beating the game, gym leaders appear in the overworld at specific locations and times of day, and rematches happen at the Vermilion City Arena. Kanto leaders are available after the Elite Four; Giovanni and the Johto leaders unlock after Mt. Silver. Rematching all of them unlocks the Super Elite Four.
Conclusion: Your Post-Game Checklist
- Travel to Johto and collect all 8 post-game badges.
- Explore the Sevii Islands and finish the 40+ sidequests.
- Hunt the 35 legendaries, including Dialga, Palkia, and Giratina.
- Unlock triple fusion with Kyurem and Colress.
- Climb Mt. Silver, beat Gold, and claim the Shiny Charm.
- Rematch every gym leader and the Elite Four — then take on the Super Elite Four.
- Complete the 501-Pokémon Pokédex, farm money, hunt shinies, or start a Nuzlocke.
The Elite Four was the end of the story. Everything above is the rest of the game — and honestly, it is the best part. Good luck, Champion.

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