Pokémon Infinite Fusion Key Items Guide — Every Key Item, TM & Fusion Item Location
Where do you find the important key items in Pokémon Infinite Fusion? Almost every game-changing item in this game — the DNA Splicers that power fusion, the Surfboard that replaces the Surf HM, the best TMs like Ice Beam and Thunderbolt, and the rods that open up fishing — is found in a fixed location you can grab on a normal playthrough. This guide lists every essential Pokémon Infinite Fusion key items location for version 6.7.2: all fusion items, the best TMs and where to find them, every HM-replacement key item, story items, fishing rods, legendary-encounter items, and the missable pickups you should never walk past.
Quick note: pokemon-infinitefusions.site is an unofficial fan guide. We are not affiliated with Nintendo, Game Freak, or the creators of Pokémon Infinite Fusion.

Pokémon Infinite Fusion Key Items: The Fusion Items First
Fusion items are the most important key items in the entire game. Without them, there is no fusion — and fusion is the whole point of Pokémon Infinite Fusion. There are six of them, and each one works a little differently. If you are brand new to the mechanic, read our how fusion works guide first so the head/body choices below make sense. And if you have not installed the game yet, download Pokémon Infinite Fusion here — the current version is 6.7.2.
DNA Splicers
DNA Splicers are the basic fusing item. Use one on two Pokémon in your party or PC to fuse them — or use one on an already-fused Pokémon to unfuse it back into its two original Pokémon. Each splicer is consumed after a single use, so you burn through them fast when you are experimenting with new combinations.
- Buy them: any Poké Mart for ₽300 (the same price at the Silph Co. Head Office shop).
- Find them for free: Viridian Poké Mart (a free sample early on), Route 22, the Underground Paths, Silph Co. 4F, Ecruteak City, and a quest on Pinkan Island.
- Money tip: fusing constantly at ₽300 a pop gets expensive. Our money farming guide shows the fastest ways to fund your fusion experiments.
Super Splicers
Super Splicers do the same job as DNA Splicers, but the resulting fusion keeps the higher level of the two parents (instead of an average) and takes the better IV in each stat (instead of the average). They are also consumed after one use. For any fusion you plan to keep long-term, Super Splicers are strictly better than DNA Splicers.
- Buy them: any Poké Mart for ₽1,000 — but only after you have earned your 4th gym badge. Also sold at the Silph Co. Head Office shop.
- Find them for free: Celadon City, Silph Co. 10F (big storage room), the Celadon Hotel quest, the Crimson Hotel quest, Route 27, and Route 34 at night.
- Rule of thumb: use cheap DNA Splicers while experimenting with sprites and movepools, then use a Super Splicer for the final version of a team member. Plan combos first with the fusion calculator so you do not waste splicers on bad ideas.
Infinite Splicers
The Infinite Splicers are a key item version of DNA Splicers that is never consumed. Win it once and you can fuse for free forever. This is the single most valuable item in the game for anyone who loves experimenting.
- How to get it: defeat the R.E.D. robot in the Cinnabar Island lab. R.E.D. only lets you bring one Pokémon against his single Pokémon, so bring something bulky with a reliable plan — our Elite Four team-building guide logic applies: type advantage and bulk beat raw power.
- Upgrade: after you beat the Elite Four, return to the lab and defeat more robots to upgrade the Infinite Splicers so they work like Super Splicers (best level, best IVs).
- Missable warning: many players walk past the Cinnabar lab entirely. It becomes accessible after the legendary birds storyline — do not skip it.
DNA Reversers
A common beginner mistake: the DNA Reverser does NOT unfuse a fusion. It flips the body and head of an existing fusion — turning your Charizard-headed Venusaur into a Venusaur-headed Charizard, which has different stats, typing, and sprites. To separate a fusion back into two Pokémon, use DNA Splicers on it.
- Buy them: any Poké Mart for ₽300 after your 1st gym badge. Also sold at the Silph Co. Head Office shop.
- Find them for free: the Underground Paths, Silph Co. 10F, and a Pinkan Island quest.
- Why it matters: reversed fusions can be dramatically better than the originals. Our best reversed fusions guide shows ten combos where the reversed version beats the original.
Infinite Reversers
The key item version of the DNA Reverser: it flips body and head as many times as you like and is never consumed. You earn it by defeating all the robots in the Cinnabar Island lab after beating the Elite Four — the same gauntlet that upgrades the Infinite Splicers.
Fusion Incense
Fusion Incense is the odd one out: it does not fuse anything in your party. Instead, using it makes every wild Pokémon you encounter a fusion for the next 50 steps. It is perfect for hunting interesting wild fusions you could not build yourself, or for shiny hunting fused sprites.
- Buy it: any Poké Mart for ₽700 after your 3rd gym badge, or at the Safari Zone Gate.
- Find it: Pewter City and the Underground Paths.
- Pair it with: our shiny hunting guide if you are chasing rare fused shinies — incense plus the right charm setup stacks nicely.
Best TMs and Their Locations in Pokémon Infinite Fusion
Good news: TMs in Infinite Fusion are reusable, just like in the Generation 5 games the game is built on. You find or buy each TM once and teach it to as many Pokémon as you like. That makes hunting down the good ones a one-time investment that pays off for the whole playthrough. Here are the TMs actually worth going out of your way for, with verified locations in 6.7.2.
Buyable TMs: Celadon Game Corner
Four of the best TMs in the game are prizes at the Celadon Game Corner, south of the PokéCenter. You need the Coin Case first — grab it free at the Celadon City Café. There are also over 305 hidden coins scattered behind chairs and flower pots inside the Game Corner itself, so sweep the room before you start gambling.
- TM13 Ice Beam — 4,000 coins. The best Ice coverage in the game; teaches your Water fusions how to delete Dragon and Grass types.
- TM25 Thunderbolt — 4,000 coins. 95 power, 100 accuracy, no drawbacks — the Electric move every special attacker wants.
- TM35 Flamethrower — 4,000 coins. The same story for Fire types: reliable, strong, and burn chance on top.
- TM15 Hyper Beam — 5,500 coins. A niche pick, but devastating on the right high-Attack or high-Sp.Atk fusion as a finishing move.
Priority order: buy Thunderbolt and Ice Beam first, then Flamethrower, then Hyper Beam. These three elemental TMs alone fix the coverage of half the fusions in the game. If you are short on cash, the money farming guide will get your coin balance moving.
Early-Game TMs Worth Grabbing
- TM08 Bulk Up — Viridian City. Near the path to Route 1 there is a small pond on the west side; check the higher ground around it. Bulk Up turns any physical fighter into a setup sweeper.
- TM10 Hidden Power — Route 24. East of Nugget Bridge, on the Team Rocket Grunt side, follow the small path to its dead end. Hidden Power gives special attackers coverage they would never get naturally.
- TM01 Hone Claws — Route 13. South of the clown trainer there is a small island reachable by water; a swimmer there guards a spot with a Big Pearl, pearls, Heart Scales, a Shed Shell, and this TM. Hone Claws is excellent for physical attackers that rely on inaccurate moves.
- TM44 Rest — Route 13. South of the clown in the forest, there is a small path you can only reach by water — Rest is sitting on the ground there. Rest plus a Chesto Berry (or a fusion with Natural Cure) is full healing on demand.
Mid-Game TMs: Power Plant and Beyond
- TM57 Charge Beam — Power Plant 1F, on the table on the east side. A spammable special Electric move that can boost Sp.Atk.
- TM33 Reflect — Power Plant B1F, on the ground near the south-east. Halves physical damage for five turns; great for gym battles and the Elite Four.
- TM29 Psychic — Saffron City. In the condominium to the right of the PokéCenter, an elderly man hands it over for free. Psychic is the strongest reliable Psychic-type TM in the game.
- TM93 Wild Charge — Route 10. South of the PokéCenter near the Power Plant, surf east along the river to a small island — it is on the ground there. A physical Electric nuke with recoil.
- TM91 Flash Cannon — Route 23. On the path north from Cerulean Cape, check by the large patch of tall grass. The best Steel coverage TM available.
- TM105 Aqua Jet — Route 23. On the small islands along the north-eastern path. Priority Water damage — fantastic on fast physical Water fusions.
One more Power Plant tip: item balls that glow magenta respawn at midnight, so the plant is worth revisiting daily. Regular item balls do not respawn, which brings us to the missable-items warning later in this guide.

Key Items That Replace HMs in Pokémon Infinite Fusion
Pokémon Infinite Fusion does something clever with HMs: instead of teaching your Pokémon Cut, Surf, or Fly, you collect key items that let you use those field moves anywhere, with any team. No HM slaves required — your six party slots stay exactly how you want them. These are some of the most important key item locations in Pokémon Infinite Fusion to memorize, because each one unlocks a new chunk of the map.
- Shears (replaces Cut) — Route 2. Chop down the small trees blocking early paths.
- Pickaxe (replaces Rock Smash) — Vermillion City. Smashes the cracked rocks you keep running into.
- Dolly (replaces Strength) — Route 13. Pushes the heavy boulders in caves and dungeons.
- Surfboard (replaces Surf) — Route 19, available after your 6th gym badge. This is the big one: surfing opens up the Sevii Islands, the Viridian River, and most of the game’s water routes.
- Lantern (replaces Flash) — any hotel, after completing 10 quests. Lights up dark caves like Rock Tunnel.
- Teleporter (replaces Fly and Teleport) — Goldenrod City. Instant fast travel to any visited city — grab this the moment you reach Johto.
- Scuba Gear (replaces Dive) — Brine Road. Lets you explore underwater areas, including hidden item spots on Route 20.
- Jetpack (replaces Waterfall) — Route 9. Climbs waterfalls blocking late-game routes.
- Climbing Gear (replaces Rock Climb) — Ice Mountains. Scales the climbable walls in the northern Johto peaks.
Order of operations matters here: Shears and the Pickaxe come early and unblock the first dungeons, the Surfboard is the mid-game game-changer, and the Jetpack and Climbing Gear are late-game tools for the toughest terrain. If you ever feel stuck on where to go next, check whether you are missing one of these — nine times out of ten, that is the blocker. The full route-by-route breakdown is in our complete walkthrough.
Story Key Items You Cannot Miss
These key items drive the main story forward. Most are handed to you automatically, but knowing where each one comes from helps you figure out what to do next when the plot stalls.
- PokéDex — Pallet Town. Professor Oak hands it to you at the start; it also tracks your fusion discoveries.
- Parcel — Viridian Poké Mart. Pick it up and deliver it to Professor Oak to kick the story into gear.
- S.S. Ticket — Bill’s House on Cerulean Cape. Boards you the S.S. Anne in Vermillion City.
- Captain’s Key — S.S. Anne, main deck. Unlocks the captain’s quarters. The S.S. Anne leaves permanently once the story moves on, so loot the whole ship while you are aboard.
- Silph Scope — Team Rocket Hideout, awarded after defeating Giovanni. Lets you identify the ghost in Pokémon Tower.
- Lift Key — Team Rocket Hideout. Operates the hideout’s lift so you can reach Giovanni.
- Poké Flute — Pokémon Tower 7F. Wakes the sleeping Snorlax blocking two major routes.
- Card Key — Silph Co. Head Office 5F. Opens the locked doors during the Silph Co. infiltration — the longest dungeon in the game.
Postgame Story Items
- Golbat Boots — Sprout Tower. Postgame key item for the Johto side quests.
- Squirtbottle — Ecruteak City. Waters the strange tree blocking a postgame path, just like in the original Gold and Silver.
- Mareanie Doll — Kin Island. Needed for a postgame Sevii Islands quest chain.
Fishing Rods and Legendary-Encounter Key Items
Fishing is a real progression system in Infinite Fusion, and the rods are key items with fixed locations. Better rods mean better encounters — and some Pokémon only bite on the best rod. For the full legendary hunt, pair this section with our legendary locations guide.
- Old Rod — Vermillion City. Your first rod; catches common Water Pokémon and the occasional item.
- Good Rod — Route 12. A solid upgrade with a better encounter table.
- Super Rod — Cinnabar Island. The best rod in the game — required for the rarest fishing encounters.
Beyond rods, a whole set of key items exists purely to trigger legendary encounters. Miss the item and you miss the legendary:
- Ice Pick — Mt. Ember. Needed to reach and encounter Articuno.
- Power Plant Key — Mt. Ember. Unlocks the Zapdos encounter at the Power Plant.
- Ruby — Ruby Chamber. Used to encounter Groudon.
- Sapphire — the Deep Sea. Used to encounter Kyogre.
- GS Ball — any hotel, after completing 50 quests. Used to encounter Celebi — one of the longest grinds in the game.
- Azure Flute — Cherrygrove City. Used to encounter Arceus at the Hall of Origin.
- Light Stone and Dark Stone — Ecruteak City. Used together to encounter the Reshiram/Zekrom fusion.
- Navel Ticket — Boon Island. Used to encounter the Ho-oh/Lugia fusion.
- Odd Keystone — Pokémon Tower. Used to encounter a Spiritomb on Route 36.
- Regi Tablet — the Submerged Temple. Translates the braille there for the Regi encounters.
- Weather Tracker — Ruins of Alph. Tracks the location of roaming legendary Pokémon — essential, because roamers flee and you do not want to hunt them blind. Our Master Ball guide explains what to throw once you find them.
Quality-of-Life Key Items
- Bicycle — Cerulean City. Faster than running, and free.
- Racing Bicycle — Fuchsia Hotel (quest reward). Even faster than the regular Bicycle.
- Town Map — Pallet Town. Lets you view the world map — surprisingly easy to forget to pick up.
- Exp. All — Fuchsia City East Gate. Shares experience with your whole party, which makes training fusions dramatically faster.
- Box Link — Knot Island. Access your PC storage boxes from anywhere (except Victory Road, the Elite Four, Mt. Silver, and the Jirachi dream sequence).
- Poké Radar — Route 24. Triggers encounters with rare Pokémon.
- Dream Mirror — Boon Island. Reveals the location of the current outbreak.
- Shiny Charm — Pallet Town, after clearing Mt. Silver. Boosts your shiny odds — the endgame shiny hunter’s best friend.
- Quest Journal — any hotel. Lists your active and completed quests, which you will need because this game has a lot of them.
- Sleeping Bag — any hotel, after completing 20 quests. Lets you pass time outdoors, which matters for day/night and time-based events.
- Rocket Uniform — Route 24. Lets you swap into a Team Rocket disguise on the fly.
- Network Adapter — Treasure Beach. Has no effect itself — hand it to Bebe on Knot Island for her quest.
- Emergency Whistle — Pinkan Island. Returns you to the beach while on the island.
Missable Key Items and TMs: Grab These Before You Move On
Most key items in Infinite Fusion can be collected whenever you feel like it. A few cannot. Here is the missable-item hit list:
- Silph Co. is a one-time infiltration. The 10th floor’s big storage room holds an Elixir, 2 PP Max, Super Splicers, a Focus Band, a DNA Reverser, and a Quick Ball (plus hidden Dire Hit and Guard Spec. behind boxes). Clear every floor methodically — you cannot casually stroll back through a Team Rocket-occupied tower later.
- The S.S. Anne sails away. Loot the entire ship — including the Captain’s Key area and the kitchen — before the story moves you along. Anything left aboard is gone.
- One-time item balls stay taken. Only the magenta-colored item balls respawn at midnight; every other item ball in the game is single-use. If you see a TM sitting in a regular ball, pick it up now rather than “later.”
- Quest-gated items have quest windows. The Racing Bicycle (Fuchsia Hotel quest), the Lantern (10 quests), the GS Ball (50 quests), and the Sleeping Bag (20 quests) all depend on quest progress — keep your quest count climbing so these unlock when you need them.
- Do not sell unique key items or one-time TMs. You can only carry the important stuff once, and there is no buyback.
How Key Items Tie Into Fusion Mechanics
Here is the part that makes Infinite Fusion’s key items different from any other Pokémon game: the most powerful items in your bag are the ones that build your team itself. A quick recap of how the fusion items interact with the mechanics:
- DNA Splicers fuse two Pokémon at the average of their levels and the average of their IVs. Great for experiments and for unfusing.
- Super Splicers fuse at the higher of the two levels and take the better IV in each stat. Use these for keepers.
- Infinite Splicers remove the cost entirely — fuse and unfuse as much as you want. Once upgraded post-Elite Four, they match Super Splicers.
- DNA Reversers swap head and body. The head decides the name’s first half, the color palette, and the sprite; the body decides the base stats direction and the fusion’s level formula behavior. A reversal can turn a mediocre fusion into a monster.
- Fusion Incense does not touch your party at all — it changes the wild, so you can catch fusions you would never think to build.
The practical workflow most experienced players settle into: plan the fusion on the fusion calculator or the fusion tool, check the sprite and stats in the Infinite Fusion dex, experiment with cheap DNA Splicers, then commit with a Super Splicer (or the Infinite Splicers once you have them). If the result feels off, a DNA Reverser costs ₽300 and often fixes it completely. For the deep mechanics — EVs, abilities, nature selection — our fusion mechanics guide covers everything.

Pokémon Infinite Fusion Key Items FAQ
Where do I buy DNA Splicers in Pokémon Infinite Fusion?
Any Poké Mart sells DNA Splicers for ₽300 each, and the Silph Co. Head Office shop stocks them too. Free ones can be found at the Viridian Poké Mart, on Route 22, in the Underground Paths, on Silph Co. 4F, in Ecruteak City, and through a Pinkan Island quest.
How do I get the Infinite Splicers?
Defeat the R.E.D. robot in the Cinnabar Island lab. The lab opens up after the legendary birds storyline, and R.E.D. restricts you to a single Pokémon against his single Pokémon — bring your bulkiest team member with a solid defensive plan. After beating the Elite Four, return and defeat the remaining robots to upgrade the Infinite Splicers to Super Splicer quality.
Where is the Surfboard in Pokémon Infinite Fusion?
On Route 19, and you need your 6th gym badge to pick it up. The Surfboard replaces the Surf HM entirely — no Pokémon needs to know Surf. Once you have it, the Sevii Islands and most water routes open up.
Are there Mega Stones or Mega Evolution in Pokémon Infinite Fusion?
No. As of version 6.7.2, Pokémon Infinite Fusion has no Mega Evolution mechanic and no Mega Stones — the official wiki’s complete item database contains zero Mega Stones. Fusion itself is this game’s power mechanic, and Super Splicers plus triple fusions fill the “make my Pokémon stronger” role that Mega Evolution plays in the official games. If you want a late-game power spike, chase the Infinite Splicers upgrade and the triple fusion unlock instead.
What does the DNA Reverser actually do?
It swaps the head and body of an existing fusion — it does not unfuse anything. The reversed fusion gets a different sprite, different typing emphasis, and different stat distribution. To unfuse a fusion back into two separate Pokémon, use DNA Splicers on it.
Which key item lets me use Rock Smash?
The Pickaxe, found in Vermillion City. Each HM has its own key item in Infinite Fusion: Shears for Cut, Lantern for Flash, Dolly for Strength, Surfboard for Surf, Teleporter for Fly, Scuba Gear for Dive, Jetpack for Waterfall, and Climbing Gear for Rock Climb.
Conclusion
Every one of these Pokémon Infinite Fusion key items is sitting in a fixed spot waiting for you: DNA Splicers in every Poké Mart, the Infinite Splicers in the Cinnabar lab, the best TMs in the Celadon Game Corner and scattered across Kanto and Johto, and the HM-replacement tools spread from Route 2 to the Ice Mountains. Grab the fusion items first, the Surfboard second, and the Game Corner TMs third — that order alone carries your whole playthrough.
